From c6afeb2bf83d026a3a84557789842bdfddae816b Mon Sep 17 00:00:00 2001 From: maufeat Date: Sun, 24 May 2026 01:05:29 +0200 Subject: [PATCH] [nvnflinger] Add case for DefaultDataSpace (#3956) Amaterasu from Discord asked about why nvnWindowGetNumActiveTextures returns 0 - after researching the console output it was asking for `DefaultDataSpace` (enum val 12) after some tests with the mod and debugging the console, this is my one-liner solution. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3956 Reviewed-by: Lizzie Reviewed-by: CamilleLaVey --- src/core/hle/service/nvnflinger/buffer_queue_producer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp index bb0433e1d0..d36b30a2d2 100644 --- a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp +++ b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp @@ -615,6 +615,9 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) { case NativeWindow::ConsumerUsageBits: value = core->consumer_usage_bit; break; + case NativeWindow::DefaultDataSpace: + value = core->GetMaxBufferCountLocked(false); + break; default: ASSERT(false); return Status::BadValue;