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Properly migrate internal NAND, Load, etc. directories (#167)
Signed-off-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167 Co-authored-by: crueter <swurl@swurl.xyz> Co-committed-by: crueter <swurl@swurl.xyz>
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6 changed files with 192 additions and 160 deletions
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@ -2,25 +2,58 @@
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#define MIGRATION_WORKER_H
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#include <QObject>
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#include "common/fs/path_util.h"
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using namespace Common::FS;
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typedef struct Emulator {
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const char *name;
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LegacyPath e_user_dir;
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LegacyPath e_config_dir;
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LegacyPath e_cache_dir;
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const std::string get_user_dir() const {
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return Common::FS::GetLegacyPath(e_user_dir).string();
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}
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const std::string get_config_dir() const {
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return Common::FS::GetLegacyPath(e_config_dir).string();
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}
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const std::string get_cache_dir() const {
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return Common::FS::GetLegacyPath(e_cache_dir).string();
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}
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const std::string lower_name() const {
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std::string lower_name{name};
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std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(),
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[](unsigned char c){ return std::tolower(c); });
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return lower_name;
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}
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} Emulator;
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#define EMU(name) Emulator{#name, name##Dir, name##ConfigDir, name##CacheDir}
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static constexpr std::array<Emulator, 4> legacy_emus = {
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EMU(Citron),
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EMU(Sudachi),
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EMU(Suyu),
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EMU(Yuzu),
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};
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#undef EMU
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class MigrationWorker : public QObject
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{
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Q_OBJECT
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public:
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enum class LegacyEmu {
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Citron,
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Sudachi,
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Yuzu,
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Suyu,
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};
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enum class MigrationStrategy {
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Copy,
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Move,
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Link,
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};
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MigrationWorker(const LegacyEmu selected_legacy_emu,
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MigrationWorker(const Emulator selected_legacy_emu,
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const bool clear_shader_cache,
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const MigrationStrategy strategy);
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@ -28,11 +61,11 @@ public slots:
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void process();
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signals:
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void finished(const QString &success_text);
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void finished(const QString &success_text, const std::string &user_dir);
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void error(const QString &error_message);
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private:
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LegacyEmu selected_legacy_emu;
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Emulator selected_legacy_emu;
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bool clear_shader_cache;
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MigrationStrategy strategy;
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QString success_text = tr("Data was migrated successfully.");
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