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https://git.eden-emu.dev/eden-emu/eden
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[vulkan] send full attachements at all times (including unused ones) to clear potential stale/invalid descriptors getting left out
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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parent
91058d7383
commit
c1ae0b2f0b
1 changed files with 14 additions and 16 deletions
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@ -75,28 +75,26 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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if (!is_new) {
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return *pair->second;
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}
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boost::container::static_vector<VkAttachmentDescription, 9> descriptions;
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std::array<VkAttachmentReference, 8> references{};
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u32 num_attachments{};
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u32 num_colors{};
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for (size_t index = 0; index < key.color_formats.size(); ++index) {
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const PixelFormat format{key.color_formats[index]};
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const bool is_valid{format != PixelFormat::Invalid};
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references[index] = VkAttachmentReference{
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.attachment = is_valid ? num_colors : VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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if (is_valid) {
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boost::container::static_vector<VkAttachmentDescription, MaxwellToVK::Maxwell::NumRenderTargets + 1> descriptions;
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std::array<VkAttachmentReference, MaxwellToVK::Maxwell::NumRenderTargets> references{};
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std::ranges::fill(references, VkAttachmentReference{
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.attachment = VK_ATTACHMENT_UNUSED,
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.layout = VK_IMAGE_LAYOUT_GENERAL
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});
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for (size_t i = 0; i < key.color_formats.size(); ++i) {
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if (auto const format = key.color_formats[i]; format != PixelFormat::Invalid) {
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references[i] = VkAttachmentReference{
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.attachment = u32(descriptions.size()),
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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descriptions.push_back(AttachmentDescription(*device, format, key.samples));
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num_attachments = static_cast<u32>(index + 1);
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++num_colors;
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}
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}
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const bool has_depth{key.depth_format != PixelFormat::Invalid};
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VkAttachmentReference depth_reference{};
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if (key.depth_format != PixelFormat::Invalid) {
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depth_reference = VkAttachmentReference{
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.attachment = num_colors,
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.attachment = u32(descriptions.size()),
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.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
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descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples));
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@ -106,7 +104,7 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.inputAttachmentCount = 0,
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.pInputAttachments = nullptr,
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.colorAttachmentCount = num_attachments,
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.colorAttachmentCount = u32(references.size()),
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.pColorAttachments = references.data(),
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.pResolveAttachments = nullptr,
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.pDepthStencilAttachment = has_depth ? &depth_reference : nullptr,
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