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fix android
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@ -344,6 +344,11 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
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} // Anonymous namespace
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bool FragmentShaderNeedsRescalingPass(const IR::Program& program) {
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#ifdef __ANDROID__
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// Disable this workaround on Android to preserve performance
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return false;
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#endif
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if (program.stage != Stage::Fragment) return false;
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for (const IR::Block* block : program.post_order_blocks) {
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