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https://git.eden-emu.dev/eden-emu/eden
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[vulkan] Adjustment VK_EXT_transform_feedback & VK_EXT_conditional_rendering
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1b9d6703f5
commit
c07dfa6fb4
3 changed files with 38 additions and 31 deletions
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@ -10,6 +10,7 @@
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#include <span>
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#include <vector>
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#include "common/settings.h"
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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@ -556,7 +557,9 @@ void BufferCacheRuntime::BindVertexBuffer(u32 index, VkBuffer buffer, u32 offset
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if (index >= device.GetMaxVertexInputBindings()) {
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return;
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}
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if (device.IsExtExtendedDynamicStateSupported()) {
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const bool use_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() &&
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Settings::values.vertex_input_dynamic_state.GetValue();
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if (device.IsExtExtendedDynamicStateSupported() && !use_dynamic_vertex_input) {
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scheduler.Record([index, buffer, offset, size, stride](vk::CommandBuffer cmdbuf) {
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const VkDeviceSize vk_offset = buffer != VK_NULL_HANDLE ? offset : 0;
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const VkDeviceSize vk_size = buffer != VK_NULL_HANDLE ? size : VK_WHOLE_SIZE;
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@ -596,7 +599,9 @@ void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bi
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if (binding_count == 0) {
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return;
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}
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if (device.IsExtExtendedDynamicStateSupported()) {
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const bool use_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() &&
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Settings::values.vertex_input_dynamic_state.GetValue();
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if (device.IsExtExtendedDynamicStateSupported() && !use_dynamic_vertex_input) {
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scheduler.Record([bindings_ = std::move(bindings), buffer_handles_ = std::move(buffer_handles), binding_count](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers2EXT(bindings_.min_index, binding_count, buffer_handles_.data(), bindings_.offsets.data(), bindings_.sizes.data(), bindings_.strides.data());
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});
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@ -461,7 +461,8 @@ void ConditionalRenderingResolvePass::Resolve(VkBuffer dst_buffer, VkBuffer src_
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cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
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cmdbuf.Dispatch(1, 1, 1);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
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VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0,
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write_barrier);
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});
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}
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@ -529,7 +530,7 @@ void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffe
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const VkDescriptorSet set = descriptor_allocator.Commit();
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device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
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@ -1750,38 +1750,31 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
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boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
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boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
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// There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
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// generating dirty state. Track the highest dirty attribute and update all attributes until
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// that one.
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size_t highest_dirty_attr{};
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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if (dirty[Dirty::VertexAttribute0 + index]) {
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highest_dirty_attr = index;
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}
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}
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for (size_t index = 0; index < highest_dirty_attr; ++index) {
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const u32 max_attributes =
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static_cast<u32>(std::min<size_t>(Maxwell::NumVertexAttributes,
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device.GetMaxVertexInputAttributes()));
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const u32 max_bindings =
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static_cast<u32>(std::min<size_t>(Maxwell::NumVertexArrays,
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device.GetMaxVertexInputBindings()));
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for (u32 index = 0; index < max_attributes; ++index) {
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const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
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const u32 binding{attribute.buffer};
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dirty[Dirty::VertexAttribute0 + index] = false;
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dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
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if (!attribute.constant) {
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attributes.push_back({
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.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
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.pNext = nullptr,
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.location = static_cast<u32>(index),
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.binding = binding,
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.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
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.offset = attribute.offset,
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});
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}
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}
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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if (!dirty[Dirty::VertexBinding0 + index]) {
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if (attribute.constant || binding >= max_bindings) {
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continue;
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}
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dirty[Dirty::VertexBinding0 + index] = false;
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attributes.push_back({
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.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
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.pNext = nullptr,
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.location = index,
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.binding = binding,
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.format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
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.offset = attribute.offset,
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});
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}
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const u32 binding{static_cast<u32>(index)};
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for (u32 binding = 0; binding < max_bindings; ++binding) {
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const auto& input_binding{regs.vertex_streams[binding]};
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const bool is_instanced{regs.vertex_stream_instances.IsInstancingEnabled(binding)};
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bindings.push_back({
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@ -1793,6 +1786,14 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
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.divisor = is_instanced ? input_binding.frequency : 1,
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});
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}
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for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
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dirty[Dirty::VertexAttribute0 + index] = false;
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}
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for (size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
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dirty[Dirty::VertexBinding0 + index] = false;
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}
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scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetVertexInputEXT(bindings, attributes);
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});
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