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[chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
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19 changed files with 74 additions and 43 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -689,10 +692,10 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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{
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// Draw joysticks
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using namespace Settings::NativeAnalog;
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const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
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const auto l_button = button_values[Settings::NativeButton::LStick];
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const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
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const auto r_button = button_values[Settings::NativeButton::RStick];
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const auto& l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
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const auto& l_button = button_values[Settings::NativeButton::LStick];
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const auto& r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
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const auto& r_button = button_values[Settings::NativeButton::RStick];
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DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button);
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DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button);
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