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[chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com> Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: Gamer64 <gamer64@eden-emu.dev> Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
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19 changed files with 74 additions and 43 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -71,11 +74,11 @@ private:
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std::unique_ptr<InputProfiles> profiles;
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std::array<ConfigureInputPlayer*, 8> player_controllers;
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std::array<QWidget*, 8> player_tabs;
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std::array<ConfigureInputPlayer*, 8> player_controllers{};
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std::array<QWidget*, 8> player_tabs{};
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// Checkboxes representing the "Connected Controllers".
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std::array<QCheckBox*, 8> connected_controller_checkboxes;
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ConfigureInputAdvanced* advanced;
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std::array<QCheckBox*, 8> connected_controller_checkboxes{};
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ConfigureInputAdvanced* advanced = nullptr;
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Core::System& system;
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};
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -689,10 +692,10 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen
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{
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// Draw joysticks
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using namespace Settings::NativeAnalog;
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const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
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const auto l_button = button_values[Settings::NativeButton::LStick];
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const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
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const auto r_button = button_values[Settings::NativeButton::RStick];
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const auto& l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value);
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const auto& l_button = button_values[Settings::NativeButton::LStick];
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const auto& r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value);
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const auto& r_button = button_values[Settings::NativeButton::RStick];
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DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button);
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DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button);
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -214,7 +217,7 @@ private:
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bool mapping_active{};
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int blink_counter{};
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int callback_key;
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int callback_key{};
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QColor button_color{};
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ColorMapping colors{};
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Core::HID::LedPattern led_pattern{0, 0, 0, 0};
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@ -1495,7 +1495,7 @@ void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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OnPauseGame();
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} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
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} else if (!emu_thread->IsRunning() && auto_paused && (state & Qt::ApplicationActive)) {
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auto_paused = false;
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OnStartGame();
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}
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@ -1505,7 +1505,7 @@ void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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Settings::values.audio_muted = true;
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auto_muted = true;
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} else if (auto_muted && state == Qt::ApplicationActive) {
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} else if (auto_muted && (state & Qt::ApplicationActive)) {
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Settings::values.audio_muted = false;
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auto_muted = false;
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}
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@ -482,13 +482,13 @@ private:
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MultiplayerState* multiplayer_state = nullptr;
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GRenderWindow* render_window;
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GameList* game_list;
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LoadingScreen* loading_screen;
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GRenderWindow* render_window = nullptr;
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GameList* game_list = nullptr;
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LoadingScreen* loading_screen = nullptr;
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QTimer shutdown_timer;
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OverlayDialog* shutdown_dialog{};
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GameListPlaceholder* game_list_placeholder;
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GameListPlaceholder* game_list_placeholder = nullptr;
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std::vector<VkDeviceInfo::Record> vk_device_records;
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@ -531,7 +531,7 @@ private:
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QString startup_icon_theme;
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// Debugger panes
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ControllerDialog* controller_dialog;
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ControllerDialog* controller_dialog = nullptr;
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QAction* actions_recent_files[max_recent_files_item];
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@ -543,7 +543,7 @@ private:
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QTranslator translator;
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// Install progress dialog
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QProgressDialog* install_progress;
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QProgressDialog* install_progress = nullptr;
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// Last game booted, used for multi-process apps
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QString last_filename_booted;
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -175,7 +178,7 @@ public:
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private:
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QString username;
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QString nickname;
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u64 title_id;
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u64 title_id{};
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QString game_name;
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};
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