diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index d09b2238e5..ff09e6cae5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -5,6 +5,7 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include "common/logging/log.h" +#include "common/settings.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" @@ -51,7 +52,7 @@ Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { flags.rounding == IR::FpRounding::RZ) { LOG_INFO(Shader_SPIRV, "SPV_RZ_EMIT {} start={:#010x} ir_opcode={} spirv_op=OpFMul result_id={} no_contraction={} fmz={} float_controls_ext={}", - StageName(ctx.stage), ctx.start_address, inst->GetOpcode(), op, + StageName(ctx.stage), ctx.start_address, inst->GetOpcode(), static_cast(op), flags.no_contraction, FmzName(flags.fmz_mode), ctx.profile.support_float_controls); } if (flags.no_contraction) {