mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-22 02:57:03 +02:00
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location, profiles.dat would be read from the standard Eden path and thus return effectively garbage data. What this would result in is: - The Qt profile manager would be completely nonfunctional - "Open Save Data Location" would put you into the completely wrong place - Games would read from incorrect locations for their saves To solve this, I made it so that profiles.dat is re-read *after* QtConfig initializes. It's not the perfect solution, but it works. Additionally, this adds an orphaned profiles finder: - walks through the save folders in nand/user/save/000.../ - for each subdirectory, checks to see if profiles.dat contains a corresponding UUID - If not, the profile is "orphaned". It may contain legit save data, so let the user decide how to handle it (famous last words) - Empty profiles are just removed. If they really matter, they're instantly recreated anyways. The orphaned profiles check runs right *after* the decryption keys check, but before the game list ever gets populated Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2678 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
parent
6a4fa11ac3
commit
badd913bee
11 changed files with 156 additions and 17 deletions
|
|
@ -45,5 +45,8 @@ void InstallKeys();
|
|||
// Content //
|
||||
void VerifyGameContents(const std::string &game_path);
|
||||
void VerifyInstalledContents();
|
||||
|
||||
// Profiles //
|
||||
void FixProfiles();
|
||||
}
|
||||
#endif // QT_CONTENT_UTIL_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue