mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-11 07:28:56 +02:00
[core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: Kleidis <kleidis1@protonmail.com> Co-committed-by: Kleidis <kleidis1@protonmail.com>
This commit is contained in:
parent
5130185d12
commit
b9530ae80f
4 changed files with 205 additions and 43 deletions
140
src/core/game_settings.cpp
Normal file
140
src/core/game_settings.cpp
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include "core/game_settings.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
namespace Core::GameSettings {
|
||||
|
||||
static GPUVendor GetGPU(const std::string& gpu_vendor_string) {
|
||||
struct Entry { const char* name; GPUVendor vendor; };
|
||||
static constexpr Entry GpuVendor[] = {
|
||||
// NVIDIA
|
||||
{"NVIDIA", GPUVendor::Nvidia},
|
||||
{"Nouveau", GPUVendor::Nvidia},
|
||||
{"NVK", GPUVendor::Nvidia},
|
||||
{"Tegra", GPUVendor::Nvidia},
|
||||
// AMD
|
||||
{"AMD", GPUVendor::AMD},
|
||||
{"RadeonSI", GPUVendor::AMD},
|
||||
{"RADV", GPUVendor::AMD},
|
||||
{"AMDVLK", GPUVendor::AMD},
|
||||
{"R600", GPUVendor::AMD},
|
||||
// Intel
|
||||
{"Intel", GPUVendor::Intel},
|
||||
{"ANV", GPUVendor::Intel},
|
||||
{"i965", GPUVendor::Intel},
|
||||
{"i915", GPUVendor::Intel},
|
||||
{"OpenSWR", GPUVendor::Intel},
|
||||
// Apple
|
||||
{"Apple", GPUVendor::Apple},
|
||||
{"MoltenVK", GPUVendor::Apple},
|
||||
// Qualcomm / Adreno
|
||||
{"Qualcomm", GPUVendor::Qualcomm},
|
||||
{"Turnip", GPUVendor::Qualcomm},
|
||||
// ARM / Mali
|
||||
{"Mali", GPUVendor::ARM},
|
||||
{"PanVK", GPUVendor::ARM},
|
||||
// Imagination / PowerVR
|
||||
{"PowerVR", GPUVendor::Imagination},
|
||||
{"PVR", GPUVendor::Imagination},
|
||||
// Microsoft / WARP / D3D12 GL
|
||||
{"D3D12", GPUVendor::Microsoft},
|
||||
{"Microsoft", GPUVendor::Microsoft},
|
||||
{"WARP", GPUVendor::Microsoft},
|
||||
};
|
||||
|
||||
for (const auto& entry : GpuVendor) {
|
||||
if (gpu_vendor_string == entry.name) {
|
||||
return entry.vendor;
|
||||
}
|
||||
}
|
||||
|
||||
// legacy (shouldn't be needed anymore, but just in case)
|
||||
std::string gpu = gpu_vendor_string;
|
||||
std::transform(gpu.begin(), gpu.end(), gpu.begin(), [](unsigned char c){ return (char)std::tolower(c); });
|
||||
if (gpu.find("geforce") != std::string::npos) {
|
||||
return GPUVendor::Nvidia;
|
||||
}
|
||||
if (gpu.find("radeon") != std::string::npos || gpu.find("ati") != std::string::npos) {
|
||||
return GPUVendor::AMD;
|
||||
}
|
||||
|
||||
return GPUVendor::Unknown;
|
||||
}
|
||||
|
||||
static OS DetectOS() {
|
||||
#if defined(_WIN32)
|
||||
return OS::Windows;
|
||||
#elif defined(__FIREOS__)
|
||||
return OS::FireOS;
|
||||
#elif defined(__ANDROID__)
|
||||
return OS::Android;
|
||||
#elif defined(__OHOS__)
|
||||
return OS::HarmonyOS;
|
||||
#elif defined(__HAIKU__)
|
||||
return OS::HaikuOS;
|
||||
#elif defined(__DragonFly__)
|
||||
return OS::DragonFlyBSD;
|
||||
#elif defined(__NetBSD__)
|
||||
return OS::NetBSD;
|
||||
#elif defined(__OpenBSD__)
|
||||
return OS::OpenBSD;
|
||||
#elif defined(_AIX)
|
||||
return OS::AIX;
|
||||
#elif defined(__managarm__)
|
||||
return OS::Managarm;
|
||||
#elif defined(__redox__)
|
||||
return OS::RedoxOS;
|
||||
#elif defined(__APPLE__) && defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
|
||||
return OS::IOS;
|
||||
#elif defined(__APPLE__)
|
||||
return OS::MacOS;
|
||||
#elif defined(__FreeBSD__)
|
||||
return OS::FreeBSD;
|
||||
#elif defined(__sun) && defined(__SVR4)
|
||||
return OS::Solaris;
|
||||
#elif defined(__linux__)
|
||||
return OS::Linux;
|
||||
#else
|
||||
return OS::Unknown;
|
||||
#endif
|
||||
}
|
||||
|
||||
EnvironmentInfo DetectEnvironment(const VideoCore::RendererBase& renderer) {
|
||||
EnvironmentInfo env{};
|
||||
env.os = DetectOS();
|
||||
env.vendor_string = renderer.GetDeviceVendor();
|
||||
env.vendor = GetGPU(env.vendor_string);
|
||||
return env;
|
||||
}
|
||||
|
||||
void LoadOverrides(std::uint64_t program_id, const VideoCore::RendererBase& renderer) {
|
||||
const auto env = DetectEnvironment(renderer);
|
||||
|
||||
switch (static_cast<TitleID>(program_id)) {
|
||||
case TitleID::NinjaGaidenRagebound:
|
||||
Settings::values.use_squashed_iterated_blend = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_INFO(Core, "Applied game settings for title ID {:016X} on OS {}, GPU vendor {} ({})",
|
||||
program_id,
|
||||
static_cast<int>(env.os),
|
||||
static_cast<int>(env.vendor),
|
||||
env.vendor_string);
|
||||
}
|
||||
|
||||
} // namespace Core::GameSettings
|
||||
Loading…
Add table
Add a link
Reference in a new issue