Add more audio logging to pinpoint issues better

This commit is contained in:
edendev 2025-04-30 18:01:26 -07:00
parent 4cf41673ba
commit b75251742c
2 changed files with 17 additions and 8 deletions

View file

@ -7,7 +7,7 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/common_types.h"
namespace AudioCore {
/**
@ -35,13 +35,14 @@ public:
auto current{buffer + offset};
auto aligned_buffer{Common::AlignUp(current, alignment)};
if (aligned_buffer + byte_size <= buffer + size) {
LOG_DEBUG(Service_Audio,
"Workbuffer Allocate: T={} count={} align={} → ptr=0x{:X} offset=0x{:X}",
typeid(T).name(), count, alignment, aligned_buffer, offset);
out = aligned_buffer;
offset = byte_size - buffer + aligned_buffer;
} else {
LOG_ERROR(
Service_Audio,
"Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, "
"offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}",
LOG_ERROR(Service_Audio,
"Workbuffer OVERFLOW: size=0x{:X} offset=0x{:X} need=0x{:X} align=0x{:X}",
size, offset, byte_size, alignment);
count = 0;
}