mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-26 11:39:01 +02:00
[qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: kleidis <kleidis1@protonmail.com> Co-committed-by: kleidis <kleidis1@protonmail.com>
This commit is contained in:
parent
18af560a43
commit
b0cd47c005
28 changed files with 867 additions and 24 deletions
|
|
@ -5,8 +5,10 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "yuzu/configuration/configure_filesystem.h"
|
||||
#include <filesystem>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
#include <QProgressDialog>
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
|
|
@ -24,6 +26,8 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
|
|||
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
|
||||
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
|
||||
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
|
||||
connect(ui->save_directory_button, &QToolButton::pressed, this,
|
||||
[this] { SetSaveDirectory(); });
|
||||
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
|
||||
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
|
||||
connect(ui->dump_path_button, &QToolButton::pressed, this,
|
||||
|
|
@ -55,6 +59,8 @@ void ConfigureFilesystem::SetConfiguration() {
|
|||
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir)));
|
||||
ui->sdmc_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir)));
|
||||
ui->save_directory_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir)));
|
||||
ui->gamecard_path_edit->setText(
|
||||
QString::fromStdString(Settings::values.gamecard_path.GetValue()));
|
||||
ui->dump_path_edit->setText(
|
||||
|
|
@ -77,6 +83,8 @@ void ConfigureFilesystem::ApplyConfiguration() {
|
|||
ui->nand_directory_edit->text().toStdString());
|
||||
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir,
|
||||
ui->sdmc_directory_edit->text().toStdString());
|
||||
Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir,
|
||||
ui->save_directory_edit->text().toStdString());
|
||||
Common::FS::SetEdenPath(Common::FS::EdenPath::DumpDir,
|
||||
ui->dump_path_edit->text().toStdString());
|
||||
Common::FS::SetEdenPath(Common::FS::EdenPath::LoadDir,
|
||||
|
|
@ -100,6 +108,9 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
|||
case DirectoryTarget::SD:
|
||||
caption = tr("Select Emulated SD Directory...");
|
||||
break;
|
||||
case DirectoryTarget::Save:
|
||||
caption = tr("Select Save Data Directory...");
|
||||
break;
|
||||
case DirectoryTarget::Gamecard:
|
||||
caption = tr("Select Gamecard Path...");
|
||||
break;
|
||||
|
|
@ -130,6 +141,131 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
|
|||
edit->setText(str);
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::SetSaveDirectory() {
|
||||
const QString current_path = ui->save_directory_edit->text();
|
||||
const QString nand_path = ui->nand_directory_edit->text();
|
||||
|
||||
QMessageBox msgBox(this);
|
||||
msgBox.setWindowTitle(tr("Save Data Directory"));
|
||||
msgBox.setText(tr("Choose an action for the save data directory:"));
|
||||
|
||||
QPushButton* customButton = msgBox.addButton(tr("Set Custom Path"), QMessageBox::ActionRole);
|
||||
QPushButton* resetButton = msgBox.addButton(tr("Reset to NAND"), QMessageBox::ActionRole);
|
||||
msgBox.addButton(QMessageBox::Cancel);
|
||||
|
||||
msgBox.exec();
|
||||
|
||||
if (msgBox.clickedButton() == customButton) {
|
||||
QString new_path = QFileDialog::getExistingDirectory(
|
||||
this, tr("Select Save Data Directory..."), current_path);
|
||||
|
||||
if (new_path.isNull() || new_path.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (new_path.back() != QChar::fromLatin1('/')) {
|
||||
new_path.append(QChar::fromLatin1('/'));
|
||||
}
|
||||
|
||||
if (new_path != current_path) {
|
||||
PromptSaveMigration(current_path, new_path);
|
||||
ui->save_directory_edit->setText(new_path);
|
||||
}
|
||||
} else if (msgBox.clickedButton() == resetButton) {
|
||||
if (current_path != nand_path) {
|
||||
PromptSaveMigration(current_path, nand_path);
|
||||
ui->save_directory_edit->setText(nand_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::PromptSaveMigration(const QString& from_path, const QString& to_path) {
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
const fs::path source_save_dir = fs::path(from_path.toStdString()) / "user" / "save";
|
||||
const fs::path dest_save_dir = fs::path(to_path.toStdString()) / "user" / "save";
|
||||
|
||||
std::error_code ec;
|
||||
|
||||
bool source_has_saves = false;
|
||||
if (Common::FS::Exists(source_save_dir)) {
|
||||
bool source_empty = fs::is_empty(source_save_dir, ec);
|
||||
source_has_saves = !ec && !source_empty;
|
||||
}
|
||||
|
||||
// Check if destination already has saves
|
||||
bool dest_has_saves = false;
|
||||
if (Common::FS::Exists(dest_save_dir)) {
|
||||
bool dest_empty = fs::is_empty(dest_save_dir, ec);
|
||||
dest_has_saves = !ec && !dest_empty;
|
||||
}
|
||||
|
||||
if (!source_has_saves) {
|
||||
return;
|
||||
}
|
||||
|
||||
QString message;
|
||||
if (dest_has_saves) {
|
||||
message = tr("Save data exists in both the old and new locations.\n\n"
|
||||
"Old: %1\n"
|
||||
"New: %2\n\n"
|
||||
"Would you like to migrate saves from the old location?\n"
|
||||
"WARNING: This will overwrite any conflicting saves in the new location!")
|
||||
.arg(QString::fromStdString(source_save_dir.string()))
|
||||
.arg(QString::fromStdString(dest_save_dir.string()));
|
||||
} else {
|
||||
message = tr("Would you like to migrate your save data to the new location?\n\n"
|
||||
"From: %1\n"
|
||||
"To: %2")
|
||||
.arg(QString::fromStdString(source_save_dir.string()))
|
||||
.arg(QString::fromStdString(dest_save_dir.string()));
|
||||
}
|
||||
|
||||
QMessageBox::StandardButton reply = QMessageBox::question(
|
||||
this, tr("Migrate Save Data"), message,
|
||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
|
||||
|
||||
if (reply != QMessageBox::Yes) {
|
||||
return;
|
||||
}
|
||||
|
||||
QProgressDialog progress(tr("Migrating save data..."), tr("Cancel"), 0, 0, this);
|
||||
progress.setWindowModality(Qt::WindowModal);
|
||||
progress.setMinimumDuration(0);
|
||||
progress.show();
|
||||
|
||||
if (!Common::FS::Exists(dest_save_dir)) {
|
||||
if (!Common::FS::CreateDirs(dest_save_dir)) {
|
||||
progress.close();
|
||||
QMessageBox::warning(this, tr("Migration Failed"),
|
||||
tr("Failed to create destination directory."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
fs::copy(source_save_dir, dest_save_dir,
|
||||
fs::copy_options::recursive | fs::copy_options::overwrite_existing, ec);
|
||||
|
||||
progress.close();
|
||||
|
||||
if (ec) {
|
||||
QMessageBox::warning(this, tr("Migration Failed"),
|
||||
tr("Failed to migrate save data:\n%1")
|
||||
.arg(QString::fromStdString(ec.message())));
|
||||
return;
|
||||
}
|
||||
|
||||
QMessageBox::StandardButton deleteReply = QMessageBox::question(
|
||||
this, tr("Migration Complete"),
|
||||
tr("Save data has been migrated successfully.\n\n"
|
||||
"Would you like to delete the old save data?"),
|
||||
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
||||
|
||||
if (deleteReply == QMessageBox::Yes) {
|
||||
Common::FS::RemoveDirRecursively(source_save_dir);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureFilesystem::ResetMetadata() {
|
||||
QtCommon::Game::ResetMetadata();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -30,12 +33,15 @@ private:
|
|||
enum class DirectoryTarget {
|
||||
NAND,
|
||||
SD,
|
||||
Save,
|
||||
Gamecard,
|
||||
Dump,
|
||||
Load,
|
||||
};
|
||||
|
||||
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
|
||||
void SetSaveDirectory();
|
||||
void PromptSaveMigration(const QString& from_path, const QString& to_path);
|
||||
void ResetMetadata();
|
||||
void UpdateEnabledControls();
|
||||
|
||||
|
|
|
|||
|
|
@ -59,6 +59,23 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_save">
|
||||
<property name="text">
|
||||
<string>Save Data</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<widget class="QLineEdit" name="save_directory_edit"/>
|
||||
</item>
|
||||
<item row="2" column="3">
|
||||
<widget class="QToolButton" name="save_directory_button">
|
||||
<property name="text">
|
||||
<string>...</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
|
|
|
|||
|
|
@ -2331,9 +2331,9 @@ void MainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const auto nand_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
|
||||
auto vfs_nand_dir =
|
||||
QtCommon::vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::OpenMode::Read);
|
||||
const auto save_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::SaveDir);
|
||||
auto vfs_save_dir =
|
||||
QtCommon::vfs->OpenDirectory(Common::FS::PathToUTF8String(save_dir), FileSys::OpenMode::Read);
|
||||
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
|
|
@ -2341,17 +2341,17 @@ void MainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
|||
assert(user_id);
|
||||
|
||||
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
||||
{}, vfs_save_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
||||
program_id, user_id->AsU128(), 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
|
||||
path = Common::FS::ConcatPathSafe(save_dir, user_save_data_path);
|
||||
} else {
|
||||
// Device save data
|
||||
const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
|
||||
{}, vfs_nand_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
||||
{}, vfs_save_dir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account,
|
||||
program_id, {}, 0);
|
||||
|
||||
path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
|
||||
path = Common::FS::ConcatPathSafe(save_dir, device_save_data_path);
|
||||
}
|
||||
|
||||
if (!Common::FS::CreateDirs(path)) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue