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[qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: kleidis <kleidis1@protonmail.com> Co-committed-by: kleidis <kleidis1@protonmail.com>
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28 changed files with 867 additions and 24 deletions
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@ -160,6 +160,7 @@ public:
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GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR);
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GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
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GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
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GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
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GenerateEdenPath(EdenPath::ScreenshotsDir, eden_path / SCREENSHOTS_DIR);
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GenerateEdenPath(EdenPath::SDMCDir, eden_path / SDMC_DIR);
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GenerateEdenPath(EdenPath::ShaderDir, eden_path / SHADER_DIR);
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@ -25,6 +25,7 @@ enum class EdenPath {
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LogDir, // Where log files are stored.
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NANDDir, // Where the emulated NAND is stored.
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PlayTimeDir, // Where play time data is stored.
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SaveDir, // Where save data is stored.
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ScreenshotsDir, // Where yuzu screenshots are stored.
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SDMCDir, // Where the emulated SDMC is stored.
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ShaderDir, // Where shaders are stored.
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@ -138,6 +138,7 @@ void LogSettings() {
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log_path("DataStorage_ConfigDir", Common::FS::GetEdenPath(Common::FS::EdenPath::ConfigDir));
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log_path("DataStorage_LoadDir", Common::FS::GetEdenPath(Common::FS::EdenPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir));
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log_path("DataStorage_SaveDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SaveDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetEdenPath(Common::FS::EdenPath::SDMCDir));
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}
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