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[TEST] Add varyings to the legacy fallback when no gemoetry shader passthrough is available
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3 changed files with 67 additions and 33 deletions
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@ -54,7 +54,7 @@ using VideoCommon::LoadPipelines;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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constexpr u32 CACHE_VERSION = 16;
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constexpr u32 CACHE_VERSION = 17;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -62,7 +62,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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constexpr u32 CACHE_VERSION = 19;
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constexpr u32 CACHE_VERSION = 20;
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constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128;
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constexpr size_t VULKAN_CACHE_FLUSH_MIN_SECONDS = 30;
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constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
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