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https://git.eden-emu.dev/eden-emu/eden
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native ps4 audio sink
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parent
8275903b65
commit
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6 changed files with 224 additions and 3 deletions
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@ -256,4 +256,10 @@ else()
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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endif()
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if(PLATFORM_PS4)
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target_sources(audio_core PRIVATE
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sink/ps4_sink.cpp
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sink/ps4_sink.h)
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endif()
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create_target_directory_groups(audio_core)
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156
src/audio_core/sink/ps4_sink.cpp
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156
src/audio_core/sink/ps4_sink.cpp
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@ -0,0 +1,156 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <span>
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#include <stop_token>
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#include <vector>
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#include <orbis/AudioOut.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/ps4_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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namespace AudioCore::Sink {
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/// @brief PS4 sink stream, responsible for sinking samples to hardware.
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struct PS4SinkStream final : public SinkStream {
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/// @brief Create a new sink stream.
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/// @param device_channels_ - Number of channels supported by the hardware.
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/// @param system_channels_ - Number of channels the audio systems expect.
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/// @param output_device - Name of the output device to use for this stream.
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/// @param input_device - Name of the input device to use for this stream.
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/// @param type_ - Type of this stream.
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/// @param system_ - Core system.
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/// @param event - Event used only for audio renderer, signalled on buffer consume.
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PS4SinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_)
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: SinkStream{system_, type_}
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{
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system_channels = system_channels_;
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device_channels = device_channels_;
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auto const length = 0x800;
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auto const sample_rate = 48000;
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auto const num_channels = this->GetDeviceChannels();
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output_buffer.resize(length * num_channels * sizeof(s16));
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auto const param_type = num_channels == 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO;
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audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, length, sample_rate, param_type);
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if (audio_dev > 0) {
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audio_thread = std::jthread([=, this](std::stop_token stop_token) {
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while (!stop_token.stop_requested()) {
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if (this->type == StreamType::In) {
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// this->ProcessAudioIn(input_buffer, length);
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} else {
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sceAudioOutOutput(audio_dev, nullptr);
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this->ProcessAudioOutAndRender(output_buffer, length);
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sceAudioOutOutput(audio_dev, output_buffer.data());
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}
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}
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});
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} else {
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LOG_ERROR(Service_Audio, "Failed to create audio device! {:#x}", uint32_t(audio_dev));
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}
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}
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~PS4SinkStream() override {
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LOG_DEBUG(Service_Audio, "Destroying PS4 stream {}", name);
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sceAudioOutClose(audio_dev);
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if (audio_thread.joinable()) {
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audio_thread.request_stop();
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audio_thread.join();
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}
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}
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void Finalize() override {
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if (audio_dev > 0) {
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Stop();
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sceAudioOutClose(audio_dev);
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}
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}
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void Start(bool resume = false) override {
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if (audio_dev > 0 && paused) {
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paused = false;
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}
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}
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void Stop() override {
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if (audio_dev > 0 && !paused) {
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}
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}
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std::vector<s16> output_buffer;
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std::jthread audio_thread;
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int32_t audio_dev{};
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};
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PS4Sink::PS4Sink(std::string_view target_device_name) {
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int32_t rc = sceAudioOutInit();
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if (rc == 0 || unsigned(rc) == ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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}
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device_channels = 2;
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} else {
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LOG_ERROR(Service_Audio, "Unable to open audio out! {:#x}", uint32_t(rc));
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}
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}
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PS4Sink::~PS4Sink() = default;
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/// @brief Create a new sink stream.
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/// @param system - Core system.
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/// @param system_channels - Number of channels the audio system expects. May differ from the device's channel count.
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/// @param name - Name of this stream.
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/// @param type - Type of this stream, render/in/out.
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/// @return A pointer to the created SinkStream
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SinkStream* PS4Sink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) {
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system_channels = system_channels_;
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<PS4SinkStream>(device_channels, system_channels, output_device, input_device, type, system));
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return stream.get();
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}
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void PS4Sink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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sink_streams.erase(sink_streams.begin() + i);
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break;
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}
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}
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}
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void PS4Sink::CloseStreams() {
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sink_streams.clear();
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}
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f32 PS4Sink::GetDeviceVolume() const {
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return sink_streams.size() > 0 ? sink_streams[0]->GetDeviceVolume() : 1.f;
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}
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void PS4Sink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams)
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stream->SetDeviceVolume(volume);
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}
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void PS4Sink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams)
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stream->SetSystemVolume(volume);
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}
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std::vector<std::string> ListPS4SinkDevices(bool capture) {
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return {{"Default"}};
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}
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u32 GetPS4Latency() {
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return TargetSampleCount * 2;
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}
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} // namespace AudioCore::Sink
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43
src/audio_core/sink/ps4_sink.h
Normal file
43
src/audio_core/sink/ps4_sink.h
Normal file
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@ -0,0 +1,43 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "audio_core/sink/sink.h"
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namespace Core {
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class System;
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}
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namespace AudioCore::Sink {
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class SinkStream;
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/// @brief PS4 backend sink, holds multiple output streams and is responsible for sinking samples to
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/// hardware. Used by Audio Render, Audio In and Audio Out.
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struct PS4Sink final : public Sink {
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explicit PS4Sink(std::string_view device_id);
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~PS4Sink() override;
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SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, const std::string& name, StreamType type) override;
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void CloseStream(SinkStream* stream) override;
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void CloseStreams() override;
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f32 GetDeviceVolume() const override;
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void SetDeviceVolume(f32 volume) override;
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void SetSystemVolume(f32 volume) override;
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/// Name of the output device used by streams
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std::string output_device;
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/// Name of the input device used by streams
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std::string input_device;
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/// Vector of streams managed by this sink
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std::vector<SinkStreamPtr> sink_streams;
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};
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std::vector<std::string> ListPS4SinkDevices(bool capture);
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u32 GetPS4Latency();
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} // namespace AudioCore::Sink
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@ -19,6 +19,9 @@
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#ifdef HAVE_SDL2
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#include "audio_core/sink/sdl2_sink.h"
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#endif
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#ifdef __OPENORBIS__
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#include "audio_core/sink/ps4_sink.h"
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#endif
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#include "audio_core/sink/null_sink.h"
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#include "common/logging/log.h"
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#include "common/settings_enums.h"
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@ -51,6 +54,16 @@ struct SinkDetails {
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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#ifdef __OPENORBIS__
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SinkDetails{
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Settings::AudioEngine::Ps4,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<PS4Sink>(device_id);
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},
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&ListPS4SinkDevices,
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&GetPS4Latency,
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},
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#endif
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#ifdef HAVE_OBOE
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SinkDetails{
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Settings::AudioEngine::Oboe,
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@ -115,7 +128,9 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
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// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
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// causes audio issues, in that case go with SDL.
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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#if defined(__OPENORBIS__)
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iter = find_backend(Settings::AudioEngine::Ps4);
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#elif defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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iter = find_backend(Settings::AudioEngine::Cubeb);
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if (iter->latency() > TargetSampleCount * 3) {
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iter = find_backend(Settings::AudioEngine::Sdl2);
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@ -92,12 +92,13 @@ struct EnumMetadata {
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// AudioEngine must be specified discretely due to having existing but slightly different
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// canonicalizations
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// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
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enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, };
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enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, Ps4 };
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template<>
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inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
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return {
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{"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
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{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
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{"ps4", AudioEngine::Ps4},
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};
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}
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/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
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{"nvservices", &Nvidia::LoopProcess},
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{"bsdsocket", &Sockets::LoopProcess},
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}) {
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if (run_on_host) kernel.RunOnHostCoreProcess("vi", [&, token] { VI::LoopProcess(system, token); }).detach();
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if (run_on_host) kernel.RunOnHostCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); }).detach();
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else kernel.RunOnGuestCoreProcess(std::string(e.first), [&system, f = e.second] { f(system); });
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}
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if (run_on_host) kernel.RunOnHostCoreProcess("vi", [&, token] { VI::LoopProcess(system, token); }).detach();
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