[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-02-10 03:34:07 +01:00 committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
87 changed files with 368 additions and 254 deletions

View file

@ -9,7 +9,7 @@
#include <limits>
#include <optional>
#include <bit>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <boost/container/small_vector.hpp>
#include "common/alignment.h"
@ -1989,8 +1989,8 @@ SamplerId TextureCache<P>::FindSampler(const TSCEntry& config) {
}
const auto [pair, is_new] = channel_state->samplers.try_emplace(config);
if (is_new) {
EnforceSamplerBudget();
pair->second = slot_samplers.insert(runtime, config);
EnforceSamplerBudget();
}
return pair->second;
}
@ -2035,7 +2035,7 @@ void TextureCache<P>::TrimInactiveSamplers(size_t budget) {
}
set.insert(id);
};
std::unordered_set<SamplerId> active;
ankerl::unordered_dense::set<SamplerId> active;
active.reserve(channel_state->graphics_sampler_ids.size() +
channel_state->compute_sampler_ids.size());
for (const SamplerId id : channel_state->graphics_sampler_ids) {
@ -2363,9 +2363,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
image.flags &= ~ImageFlagBits::BadOverlap;
lru_cache.Free(image.lru_index);
const auto& clear_page_table =
[image_id](u64 page,
std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>&
selected_page_table) {
[image_id](u64 page, ankerl::unordered_dense::map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>& selected_page_table) {
const auto page_it = selected_page_table.find(page);
if (page_it == selected_page_table.end()) {
ASSERT_MSG(false, "Unregistering unregistered page=0x{:x}", page << YUZU_PAGEBITS);

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -12,8 +12,9 @@
#include <mutex>
#include <span>
#include <type_traits>
// TODO: find out which don't require stable iters
#include <unordered_map>
#include <unordered_set>
#include <ankerl/unordered_dense.h>
#include <vector>
#include <boost/container/small_vector.hpp>
#include <queue>
@ -66,7 +67,7 @@ struct AsyncDecodeContext {
std::atomic_bool complete;
};
using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
using TextureCacheGPUMap = ankerl::unordered_dense::map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
class TextureCacheChannelInfo : public ChannelInfo {
public:
@ -85,6 +86,7 @@ public:
std::vector<SamplerId> compute_sampler_ids;
std::vector<ImageViewId> compute_image_view_ids;
// TODO: still relies on bad iterators :(
std::unordered_map<TICEntry, ImageViewId> image_views;
std::unordered_map<TSCEntry, SamplerId> samplers;
@ -454,10 +456,9 @@ private:
RenderTargets render_targets;
std::unordered_map<RenderTargets, FramebufferId> framebuffers;
std::unordered_map<u64, std::vector<ImageMapId>, Common::IdentityHash<u64>> page_table;
std::unordered_map<ImageId, boost::container::small_vector<ImageViewId, 16>> sparse_views;
ankerl::unordered_dense::map<RenderTargets, FramebufferId> framebuffers;
ankerl::unordered_dense::map<u64, std::vector<ImageMapId>, Common::IdentityHash<u64>> page_table;
ankerl::unordered_dense::map<ImageId, boost::container::small_vector<ImageViewId, 16>> sparse_views;
DAddr virtual_invalid_space{};
@ -514,7 +515,7 @@ private:
DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;
std::unordered_map<GPUVAddr, ImageAllocId> image_allocs_table;
ankerl::unordered_dense::map<GPUVAddr, ImageAllocId> image_allocs_table;
Common::ScratchBuffer<u8> swizzle_data_buffer;
Common::ScratchBuffer<u8> unswizzle_data_buffer;
@ -531,17 +532,17 @@ private:
// Join caching
boost::container::small_vector<ImageId, 4> join_overlap_ids;
std::unordered_set<ImageId> join_overlaps_found;
ankerl::unordered_dense::set<ImageId> join_overlaps_found;
boost::container::small_vector<ImageId, 4> join_left_aliased_ids;
boost::container::small_vector<ImageId, 4> join_right_aliased_ids;
std::unordered_set<ImageId> join_ignore_textures;
ankerl::unordered_dense::set<ImageId> join_ignore_textures;
boost::container::small_vector<ImageId, 4> join_bad_overlap_ids;
struct JoinCopy {
bool is_alias;
ImageId id;
};
boost::container::small_vector<JoinCopy, 4> join_copies_to_do;
std::unordered_map<ImageId, size_t> join_alias_indices;
ankerl::unordered_dense::map<ImageId, size_t> join_alias_indices;
};
} // namespace VideoCommon