[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-02-10 03:34:07 +01:00 committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
87 changed files with 368 additions and 254 deletions

View file

@ -14,7 +14,7 @@
#include <optional>
#include <span>
#include <type_traits>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_types.h"
@ -79,10 +79,10 @@ protected:
GPUVAddr program_base{};
std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values;
std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
ankerl::unordered_dense::map<u32, Shader::TextureType> texture_types;
ankerl::unordered_dense::map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
ankerl::unordered_dense::map<u64, u32> cbuf_values;
ankerl::unordered_dense::map<u64, Shader::ReplaceConstant> cbuf_replacements;
u32 local_memory_size{};
u32 texture_bound{};
@ -201,10 +201,10 @@ public:
private:
std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values;
std::unordered_map<u64, Shader::ReplaceConstant> cbuf_replacements;
ankerl::unordered_dense::map<u32, Shader::TextureType> texture_types;
ankerl::unordered_dense::map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
ankerl::unordered_dense::map<u64, u32> cbuf_values;
ankerl::unordered_dense::map<u64, Shader::ReplaceConstant> cbuf_replacements;
std::array<u32, 3> workgroup_size{};
u32 local_memory_size{};
u32 shared_memory_size{};