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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -8,7 +11,7 @@
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#include <filesystem>
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#include <memory>
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#include <type_traits>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <vector>
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#include "common/common_types.h"
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@ -155,8 +158,8 @@ private:
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GraphicsPipelineCacheKey graphics_key{};
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GraphicsPipeline* current_pipeline{};
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
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std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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ankerl::unordered_dense::map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
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ankerl::unordered_dense::map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
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ShaderPools main_pools;
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@ -10,7 +10,7 @@
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#include <memory>
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#include <span>
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#include <type_traits>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <utility>
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#include <vector>
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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@ -230,7 +230,7 @@ public:
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sync_values_stash.emplace_back();
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std::vector<HostSyncValues>* sync_values = &sync_values_stash.back();
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sync_values->reserve(num_slots_used);
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std::unordered_map<size_t, std::pair<size_t, size_t>> offsets;
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ankerl::unordered_dense::map<size_t, std::pair<size_t, size_t>> offsets;
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resolve_buffers.clear();
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size_t resolve_buffer_index = ObtainBuffer<true>(num_slots_used);
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resolve_buffers.push_back(resolve_buffer_index);
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@ -412,7 +412,7 @@ private:
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template <bool is_ordered, typename Func>
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void ApplyBanksWideOp(std::vector<size_t>& queries, Func&& func) {
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std::conditional_t<is_ordered, std::map<size_t, std::pair<size_t, size_t>>,
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std::unordered_map<size_t, std::pair<size_t, size_t>>>
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ankerl::unordered_dense::map<size_t, std::pair<size_t, size_t>>>
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indexer;
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for (auto q : queries) {
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auto* query = GetQuery(q);
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@ -722,7 +722,7 @@ public:
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void SyncWrites() override {
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CloseCounter();
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std::unordered_map<size_t, std::vector<HostSyncValues>> sync_values_stash;
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ankerl::unordered_dense::map<size_t, std::vector<HostSyncValues>> sync_values_stash;
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for (auto q : pending_sync) {
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auto* query = GetQuery(q);
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if (True(query->flags & VideoCommon::QueryFlagBits::IsRewritten)) {
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@ -4,7 +4,7 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <boost/container/static_vector.hpp>
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@ -1,10 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <mutex>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include "video_core/surface.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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@ -47,7 +50,7 @@ public:
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private:
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const Device* device{};
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std::unordered_map<RenderPassKey, vk::RenderPass> cache;
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ankerl::unordered_dense::map<RenderPassKey, vk::RenderPass> cache;
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std::mutex mutex;
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};
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