[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-02-10 03:34:07 +01:00 committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
87 changed files with 368 additions and 254 deletions

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -8,7 +11,7 @@
#include <filesystem>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <vector>
#include "common/common_types.h"
@ -155,8 +158,8 @@ private:
GraphicsPipelineCacheKey graphics_key{};
GraphicsPipeline* current_pipeline{};
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
ankerl::unordered_dense::map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
ankerl::unordered_dense::map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
ShaderPools main_pools;

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@ -10,7 +10,7 @@
#include <memory>
#include <span>
#include <type_traits>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <utility>
#include <vector>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@ -230,7 +230,7 @@ public:
sync_values_stash.emplace_back();
std::vector<HostSyncValues>* sync_values = &sync_values_stash.back();
sync_values->reserve(num_slots_used);
std::unordered_map<size_t, std::pair<size_t, size_t>> offsets;
ankerl::unordered_dense::map<size_t, std::pair<size_t, size_t>> offsets;
resolve_buffers.clear();
size_t resolve_buffer_index = ObtainBuffer<true>(num_slots_used);
resolve_buffers.push_back(resolve_buffer_index);
@ -412,7 +412,7 @@ private:
template <bool is_ordered, typename Func>
void ApplyBanksWideOp(std::vector<size_t>& queries, Func&& func) {
std::conditional_t<is_ordered, std::map<size_t, std::pair<size_t, size_t>>,
std::unordered_map<size_t, std::pair<size_t, size_t>>>
ankerl::unordered_dense::map<size_t, std::pair<size_t, size_t>>>
indexer;
for (auto q : queries) {
auto* query = GetQuery(q);
@ -722,7 +722,7 @@ public:
void SyncWrites() override {
CloseCounter();
std::unordered_map<size_t, std::vector<HostSyncValues>> sync_values_stash;
ankerl::unordered_dense::map<size_t, std::vector<HostSyncValues>> sync_values_stash;
for (auto q : pending_sync) {
auto* query = GetQuery(q);
if (True(query->flags & VideoCommon::QueryFlagBits::IsRewritten)) {

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@ -4,7 +4,7 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <boost/container/static_vector.hpp>

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@ -1,10 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include "video_core/surface.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@ -47,7 +50,7 @@ public:
private:
const Device* device{};
std::unordered_map<RenderPassKey, vk::RenderPass> cache;
ankerl::unordered_dense::map<RenderPassKey, vk::RenderPass> cache;
std::mutex mutex;
};