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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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@ -10,7 +10,7 @@
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#include <deque>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <utility>
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#include "common/assert.h"
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -7,7 +10,7 @@
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#include <mutex>
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#include <optional>
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#include <span>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <utility>
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#include "common/assert.h"
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@ -157,7 +160,7 @@ protected:
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}
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}
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using ContentCache = std::unordered_map<u64, std::unordered_map<u32, QueryLocation>>;
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using ContentCache = ankerl::unordered_dense::map<u64, ankerl::unordered_dense::map<u32, QueryLocation>>;
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void InvalidateQuery(QueryLocation location);
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bool IsQueryDirty(QueryLocation location);
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@ -165,7 +168,7 @@ protected:
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void RequestGuestHostSync();
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void UnregisterPending();
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std::unordered_map<u64, std::unordered_map<u32, QueryLocation>> cached_queries;
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ankerl::unordered_dense::map<u64, ankerl::unordered_dense::map<u32, QueryLocation>> cached_queries;
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std::mutex cache_mutex;
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struct QueryCacheBaseImpl;
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