[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)

mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-02-10 03:34:07 +01:00 committed by crueter
parent 0f8b35c4cd
commit a8093c2a3c
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GPG key ID: 425ACD2D4830EBC6
87 changed files with 368 additions and 254 deletions

View file

@ -3,7 +3,7 @@
#include <memory>
#include <stdexcept>
#include <unordered_map>
#include <ankerl/unordered_dense.h>
#include <tuple>
#include <vector>
#include <optional>
@ -65,7 +65,7 @@ public:
}
private:
std::unordered_map<u64, int> page_table;
ankerl::unordered_dense::map<u64, int> page_table;
std::vector<std::tuple<DAddr, u64, int>> calls;
size_t update_calls = 0;
};