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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -4,7 +4,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include "common/uuid.h"
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#include "core/hle/service/cmif_types.h"
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@ -54,10 +54,10 @@ private:
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}
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};
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std::unordered_map<AppKey, bool, AppKeyHash> app_auto_transfer_{};
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std::unordered_map<Common::UUID, bool> global_auto_upload_{};
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std::unordered_map<Common::UUID, bool> global_auto_download_{};
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std::unordered_map<AppKey, u8, AppKeyHash> autonomy_task_status_{};
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ankerl::unordered_dense::map<AppKey, bool, AppKeyHash> app_auto_transfer_{};
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ankerl::unordered_dense::map<Common::UUID, bool> global_auto_upload_{};
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ankerl::unordered_dense::map<Common::UUID, bool> global_auto_download_{};
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ankerl::unordered_dense::map<AppKey, u8, AppKeyHash> autonomy_task_status_{};
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};
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} // namespace Service::OLSC
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