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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -1,9 +1,12 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <set>
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#include <unordered_set>
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#include <ankerl/unordered_dense.h>
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#include <utility>
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#include "core/file_sys/vfs/vfs_layered.h"
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@ -60,7 +63,7 @@ std::string LayeredVfsDirectory::GetFullPath() const {
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std::vector<VirtualFile> LayeredVfsDirectory::GetFiles() const {
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std::vector<VirtualFile> out;
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std::unordered_set<std::string> out_names;
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ankerl::unordered_dense::set<std::string> out_names;
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for (const auto& layer : dirs) {
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for (auto& file : layer->GetFiles()) {
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@ -76,7 +79,7 @@ std::vector<VirtualFile> LayeredVfsDirectory::GetFiles() const {
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std::vector<VirtualDir> LayeredVfsDirectory::GetSubdirectories() const {
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std::vector<VirtualDir> out;
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std::unordered_set<std::string> out_names;
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ankerl::unordered_dense::set<std::string> out_names;
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for (const auto& layer : dirs) {
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for (const auto& sd : layer->GetSubdirectories()) {
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