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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@ -7,7 +7,7 @@
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#ifdef _WIN32
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#include <iterator>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <boost/icl/separate_interval_set.hpp>
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#include <windows.h>
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#include "common/dynamic_library.h"
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@ -391,7 +391,7 @@ private:
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std::mutex placeholder_mutex; ///< Mutex for placeholders
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boost::icl::separate_interval_set<size_t> placeholders; ///< Mapped placeholders
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std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
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ankerl::unordered_dense::map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
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};
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#else // ^^^ Windows ^^^ vvv POSIX vvv
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