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[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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87 changed files with 368 additions and 254 deletions
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@ -253,7 +253,7 @@ if (lz4_ADDED)
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target_include_directories(common PRIVATE ${lz4_SOURCE_DIR}/lib)
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endif()
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target_link_libraries(common PUBLIC fmt::fmt stb::headers Threads::Threads)
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target_link_libraries(common PUBLIC fmt::fmt stb::headers Threads::Threads unordered_dense::unordered_dense)
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target_link_libraries(common PRIVATE lz4::lz4 LLVM::Demangle zstd::zstd)
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if(ANDROID)
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@ -7,7 +7,7 @@
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#include <algorithm>
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#include <iostream>
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#include <sstream>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include "common/assert.h"
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#include "common/fs/fs.h"
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@ -193,8 +193,8 @@ private:
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SetLegacyPathImpl(legacy_path, new_path);
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}
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std::unordered_map<EdenPath, fs::path> eden_paths;
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std::unordered_map<EmuPath, fs::path> legacy_paths;
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ankerl::unordered_dense::map<EdenPath, fs::path> eden_paths;
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ankerl::unordered_dense::map<EmuPath, fs::path> legacy_paths;
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};
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bool ValidatePath(const fs::path& path) {
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@ -7,7 +7,7 @@
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#ifdef _WIN32
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#include <iterator>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <boost/icl/separate_interval_set.hpp>
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#include <windows.h>
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#include "common/dynamic_library.h"
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@ -391,7 +391,7 @@ private:
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std::mutex placeholder_mutex; ///< Mutex for placeholders
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boost::icl::separate_interval_set<size_t> placeholders; ///< Mapped placeholders
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std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
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ankerl::unordered_dense::map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
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};
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#else // ^^^ Windows ^^^ vvv POSIX vvv
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -6,7 +9,7 @@
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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#include <utility>
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#include <vector>
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#include "common/logging/log.h"
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@ -409,7 +412,7 @@ public:
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namespace Impl {
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template <typename InputDeviceType>
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using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
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using FactoryListType = ankerl::unordered_dense::map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
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template <typename InputDeviceType>
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struct FactoryList {
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -5,14 +8,14 @@
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#include <initializer_list>
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#include <string>
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#include <unordered_map>
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#include <ankerl/unordered_dense.h>
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namespace Common {
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/// A string-based key-value container supporting serializing to and deserializing from a string
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class ParamPackage {
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public:
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using DataType = std::unordered_map<std::string, std::string>;
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using DataType = ankerl::unordered_dense::map<std::string, std::string>;
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ParamPackage() = default;
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explicit ParamPackage(const std::string& serialized);
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