[settings] Exposes the Hidden GPU Async Setting on other Platforms (#3833)
Some checks are pending
tx-src / sources (push) Waiting to run
Check Strings / check-strings (push) Waiting to run

Disabling it may:
- Alleviates and Fixes flickering in Pokemon LZA, Kirby, Jamboree, XCDE, etc.
- Audio improvements in Metroid Prime 4

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3833
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
This commit is contained in:
John 2026-04-13 00:28:12 +02:00 committed by crueter
parent 2c1eff2e60
commit a7ef19e028
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6

View file

@ -169,6 +169,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),
tr("Specifies how videos should be decoded.\nIt can either use the CPU or the GPU for "
"decoding, or perform no decoding at all (black screen on videos).\n"