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[qt] fix translations (#2773)
Linguist strongly dislikes lookup tables of this sort due to the fact that it looks for tr(), qsTr(), etc. when determining what strings need translations. However, it does provide QT_TR_NOOP which marks the string for translation *without* running the translation, which is designed to allow for static or constexpr lookup tables. So let's use that. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2773 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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11 changed files with 234 additions and 193 deletions
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@ -11,12 +11,13 @@
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#include <QString>
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#include <QTranslator>
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#include "common/fs/path_util.h"
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#include "../yuzu/migration_dialog.h"
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#include "qt_common/qt_string_lookup.h"
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#include "yuzu/migration_dialog.h"
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// Needs to be included at the end due to https://bugreports.qt.io/browse/QTBUG-73263
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#include <QGuiApplication>
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#include <QButtonGroup>
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#include <QCheckBox>
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#include <QGuiApplication>
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#include <QProgressDialog>
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#include <QRadioButton>
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#include <QThread>
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@ -41,30 +42,19 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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namespace fs = std::filesystem;
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// define strings here for easy access
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static constexpr const char *prompt_prefix_text
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= "Eden has detected user data for the following emulators:";
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static constexpr const char *migration_prompt_message
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= "Would you like to migrate your data for use in Eden?\n"
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"Select the corresponding button to migrate data from that emulator.\n"
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"This may take a while.";
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static constexpr const char *clear_shader_tooltip
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= "Clearing shader cache is recommended for all "
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"users.\nDo not uncheck unless you know what "
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"you're doing.";
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static constexpr const char *keep_old_data_tooltip
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= "Keeps the old data directory. This is recommended if you aren't\n"
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"space-constrained and want to keep separate data for the old emulator.";
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static constexpr const char *clear_old_data_tooltip
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= "Deletes the old data directory.\nThis is recommended on "
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"devices with space constraints.";
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static constexpr const char *link_old_dir_tooltip
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= "Creates a filesystem link between the old directory and Eden directory.\n"
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"This is recommended if you want to share data between emulators.";
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QString prompt_prefix_text = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationPromptPrefix);
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QString migration_prompt_message = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationPrompt);
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QString clear_shader_tooltip = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationTooltipClearShader);
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QString keep_old_data_tooltip = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationTooltipKeepOld);
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QString clear_old_data_tooltip = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationTooltipClearOld);
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QString link_old_dir_tooltip = QtCommon::StringLookup::Lookup(
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QtCommon::StringLookup::MigrationTooltipLinkOld);
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// actual migration code
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@ -78,12 +68,12 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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#define BUTTON(clazz, name, text, tooltip, checkState) \
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clazz *name = new clazz(&migration_prompt); \
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name->setText(QObject::tr(text)); \
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name->setToolTip(QObject::tr(tooltip)); \
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name->setText(text); \
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name->setToolTip(tooltip); \
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name->setChecked(checkState); \
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migration_prompt.addBox(name);
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BUTTON(QCheckBox, clear_shaders, "Clear Shader Cache", clear_shader_tooltip, true)
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BUTTON(QCheckBox, clear_shaders, QObject::tr("Clear Shader Cache"), clear_shader_tooltip, true)
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u32 id = 0;
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@ -91,9 +81,9 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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BUTTON(QRadioButton, name, text, tooltip, checkState) \
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group->addButton(name, ++id);
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RADIO(keep_old, "Keep Old Data", keep_old_data_tooltip, true)
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RADIO(clear_old, "Clear Old Data", clear_old_data_tooltip, false)
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RADIO(link_old, "Link Old Directory", link_old_dir_tooltip, false)
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RADIO(keep_old, QObject::tr("Keep Old Data"), keep_old_data_tooltip, true)
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RADIO(clear_old, QObject::tr("Clear Old Data"), clear_old_data_tooltip, false)
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RADIO(link_old, QObject::tr("Link Old Directory"), link_old_dir_tooltip, false)
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#undef RADIO
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#undef BUTTON
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@ -111,20 +101,20 @@ void UserDataMigrator::ShowMigrationPrompt(QMainWindow *main_window)
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// makes my life easier
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qRegisterMetaType<Emulator>();
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QString prompt_text = QObject::tr(prompt_prefix_text);
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QString prompt_text = prompt_prefix_text;
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// natural language processing is a nightmare
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for (const Emulator &emu : found) {
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prompt_text.append(QStringLiteral("\n- %1").arg(QObject::tr(emu.name)));
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prompt_text = prompt_text % QStringLiteral("\n ") % emu.name();
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QAbstractButton *button = migration_prompt.addButton(QObject::tr(emu.name));
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QAbstractButton *button = migration_prompt.addButton(emu.name());
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// This is cursed, but it's actually the most efficient way by a mile
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button->setProperty("emulator", QVariant::fromValue(emu));
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}
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prompt_text.append(QObject::tr("\n\n"));
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prompt_text.append(QObject::tr(migration_prompt_message));
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prompt_text = prompt_text % QStringLiteral("\n\n") % migration_prompt_message;
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migration_prompt.setText(prompt_text);
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migration_prompt.addButton(QObject::tr("No"), true);
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@ -191,16 +181,19 @@ void UserDataMigrator::MigrateUserData(QMainWindow *main_window,
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thread->connect(thread, &QThread::started, worker, &MigrationWorker::process);
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thread->connect(worker, &MigrationWorker::finished, progress, [=, this](const QString &success_text, const std::string &path) {
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progress->close();
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QMessageBox::information(main_window,
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QObject::tr("Migration"),
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success_text,
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QMessageBox::Ok);
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thread->connect(worker,
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&MigrationWorker::finished,
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progress,
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[=, this](const QString &success_text, const std::string &path) {
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progress->close();
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QMessageBox::information(main_window,
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QObject::tr("Migration"),
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success_text,
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QMessageBox::Ok);
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migrated = true;
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thread->quit();
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});
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migrated = true;
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thread->quit();
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});
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thread->connect(worker, &MigrationWorker::finished, worker, &QObject::deleteLater);
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thread->connect(thread, &QThread::finished, thread, &QObject::deleteLater);
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