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[android] fix discrepancy of MAXTEXTURE v. TEXTURE in setting string set (#3360)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3360 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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7 changed files with 38 additions and 38 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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@ -285,18 +285,18 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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tr("Overclocks the emulated GPU to increase dynamic resolution and render "
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"distance.\nUse 256 for maximal performance and 512 for maximal graphics fidelity."));
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INSERT(Settings,
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gpu_unzwizzle_texture_size,
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gpu_unswizzle_texture_size,
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tr("GPU Unswizzle Max Texture Size"),
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tr("Sets the maximum size (MiB) for GPU-based texture unswizzling.\n"
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"While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones.\n"
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"Adjust this to find the balance between GPU acceleration and CPU overhead."));
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INSERT(Settings,
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gpu_unzwizzle_stream_size,
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gpu_unswizzle_stream_size,
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tr("GPU Unswizzle Stream Size"),
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tr("Sets the maximum amount of texture data (in MiB) processed per frame.\n"
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"Higher values can reduce stutter during texture loading but may impact frame consistency."));
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INSERT(Settings,
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gpu_unzwizzle_chunk_size,
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gpu_unswizzle_chunk_size,
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tr("GPU Unswizzle Chunk Size"),
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tr("Determines the number of depth slices processed in a single dispatch.\n"
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"Increasing this can improve throughput on high-end GPUs but may cause TDR or driver timeouts on weaker hardware."));
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