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[vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
This PR adjust resources usage of Eden based on driver specification, improving stability and smarter resources usage, extends the amount of TotalPipelineWorkers on Android. Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3280 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
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a2236c1a43
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12 changed files with 263 additions and 7 deletions
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@ -407,6 +407,12 @@ void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
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template <class P>
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void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers()) {
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channel_state->total_graphics_storage_buffers -=
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static_cast<u32>(std::popcount(channel_state->enabled_storage_buffers[stage]));
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}
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}
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channel_state->enabled_storage_buffers[stage] = 0;
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channel_state->written_storage_buffers[stage] = 0;
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}
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@ -414,8 +420,26 @@ void BufferCache<P>::UnbindGraphicsStorageBuffers(size_t stage) {
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template <class P>
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bool BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index, u32 cbuf_index,
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u32 cbuf_offset, bool is_written) {
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const bool already_enabled =
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((channel_state->enabled_storage_buffers[stage] >> ssbo_index) & 1U) != 0;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
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if (channel_state->total_graphics_storage_buffers >= max_bindings) {
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LOG_WARNING(HW_GPU,
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"Skipping graphics storage buffer {} due to driver limit {}",
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ssbo_index, max_bindings);
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return false;
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}
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}
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}
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channel_state->enabled_storage_buffers[stage] |= 1U << ssbo_index;
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channel_state->written_storage_buffers[stage] |= (is_written ? 1U : 0U) << ssbo_index;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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++channel_state->total_graphics_storage_buffers;
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}
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}
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const auto& cbufs = maxwell3d->state.shader_stages[stage];
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const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
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@ -446,6 +470,12 @@ void BufferCache<P>::BindGraphicsTextureBuffer(size_t stage, size_t tbo_index, G
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template <class P>
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void BufferCache<P>::UnbindComputeStorageBuffers() {
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers()) {
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channel_state->total_compute_storage_buffers -=
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static_cast<u32>(std::popcount(channel_state->enabled_compute_storage_buffers));
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}
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}
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channel_state->enabled_compute_storage_buffers = 0;
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channel_state->written_compute_storage_buffers = 0;
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channel_state->image_compute_texture_buffers = 0;
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@ -459,8 +489,26 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
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ssbo_index);
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return;
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}
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const bool already_enabled =
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((channel_state->enabled_compute_storage_buffers >> ssbo_index) & 1U) != 0;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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const u32 max_bindings = runtime.GetMaxDynamicStorageBuffers();
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if (channel_state->total_compute_storage_buffers >= max_bindings) {
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LOG_WARNING(HW_GPU,
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"Skipping compute storage buffer {} due to driver limit {}",
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ssbo_index, max_bindings);
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return;
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}
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}
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}
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channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
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channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
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if constexpr (requires { runtime.ShouldLimitDynamicStorageBuffers(); }) {
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if (runtime.ShouldLimitDynamicStorageBuffers() && !already_enabled) {
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++channel_state->total_compute_storage_buffers;
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}
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}
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const auto& launch_desc = kepler_compute->launch_description;
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if (((launch_desc.const_buffer_enable_mask >> cbuf_index) & 1) == 0) {
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@ -793,9 +841,23 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]);
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer, binding.buffer_id);
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
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size <= channel_state->uniform_buffer_skip_cache_size &&
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!memory_tracker.IsRegionGpuModified(device_addr, size);
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const bool has_host_buffer = binding.buffer_id != NULL_BUFFER_ID;
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const u32 offset = has_host_buffer ? buffer.Offset(device_addr) : 0;
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const bool needs_alignment_stream = [&]() {
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if constexpr (IS_OPENGL) {
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return false;
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} else {
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if (!has_host_buffer) {
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return false;
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}
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const u32 alignment = runtime.GetUniformBufferAlignment();
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return alignment > 1 && (offset % alignment) != 0;
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}
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}();
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const bool use_fast_buffer = needs_alignment_stream ||
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(has_host_buffer &&
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size <= channel_state->uniform_buffer_skip_cache_size &&
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!memory_tracker.IsRegionGpuModified(device_addr, size));
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if (use_fast_buffer) {
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if constexpr (IS_OPENGL) {
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if (runtime.HasFastBufferSubData()) {
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@ -834,7 +896,6 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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if (!needs_bind) {
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return;
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}
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const u32 offset = buffer.Offset(device_addr);
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if constexpr (IS_OPENGL) {
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// Mark the index as dirty if offset doesn't match
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const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
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@ -951,9 +1012,30 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
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TouchBuffer(buffer, binding.buffer_id);
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const u32 size =
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(std::min)(binding.size, (*channel_state->compute_uniform_buffer_sizes)[index]);
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const bool has_host_buffer = binding.buffer_id != NULL_BUFFER_ID;
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const u32 offset = has_host_buffer ? buffer.Offset(binding.device_addr) : 0;
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const bool needs_alignment_stream = [&]() {
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if constexpr (IS_OPENGL) {
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return false;
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} else {
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if (!has_host_buffer) {
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return false;
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}
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const u32 alignment = runtime.GetUniformBufferAlignment();
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return alignment > 1 && (offset % alignment) != 0;
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}
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}();
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if constexpr (!IS_OPENGL) {
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if (needs_alignment_stream) {
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const std::span<u8> span =
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runtime.BindMappedUniformBuffer(0, binding_index, size);
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device_memory.ReadBlockUnsafe(binding.device_addr, span.data(), size);
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return;
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}
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}
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SynchronizeBuffer(buffer, binding.device_addr, size);
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const u32 offset = buffer.Offset(binding.device_addr);
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buffer.MarkUsage(offset, size);
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if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
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runtime.BindComputeUniformBuffer(binding_index, buffer, offset, size);
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@ -8,6 +8,7 @@
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#include <algorithm>
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#include <array>
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#include <bit>
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#include <functional>
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#include <memory>
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#include <mutex>
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@ -132,6 +133,9 @@ public:
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u32 enabled_compute_storage_buffers = 0;
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u32 written_compute_storage_buffers = 0;
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u32 total_graphics_storage_buffers = 0;
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u32 total_compute_storage_buffers = 0;
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std::array<u32, NUM_STAGES> enabled_texture_buffers{};
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std::array<u32, NUM_STAGES> written_texture_buffers{};
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std::array<u32, NUM_STAGES> image_texture_buffers{};
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