[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)

MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
crueter 2025-10-26 17:28:14 +01:00
parent 470214412b
commit a0769ad835
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
12 changed files with 269 additions and 254 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -18,6 +21,10 @@
#pragma GCC diagnostic pop
#endif
#ifdef YUZU_BUNDLED_OPENSSL
#include <openssl/cert.h>
#endif
#include "common/logging/log.h"
#include "web_service/web_backend.h"
#include "web_service/web_result.h"
@ -80,6 +87,9 @@ struct Client::Impl {
cli->set_connection_timeout(TIMEOUT_SECONDS);
cli->set_read_timeout(TIMEOUT_SECONDS);
cli->set_write_timeout(TIMEOUT_SECONDS);
#ifdef YUZU_BUNDLED_OPENSSL
cli->load_ca_cert_store(kCert, sizeof(kCert));
#endif
}
if (!cli->is_valid()) {
LOG_ERROR(WebService, "Invalid URL {}", host + path);