[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)

MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have.

TODO: Add this to CI, potentially replace clang-cl

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
crueter 2025-10-26 17:28:14 +01:00
parent 470214412b
commit a0769ad835
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GPG key ID: 425ACD2D4830EBC6
12 changed files with 269 additions and 254 deletions

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@ -30,7 +30,10 @@
"tag": "v%VERSION%",
"hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b",
"git_version": "0.26.0",
"find_args": "MODULE GLOBAL"
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch"
]
},
"cpp-jwt": {
"version": "1.4",