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[cmake] MinGW builds; fix line endings; fix weird multiplayer lobby behavior (#2835)
MinGW builds perform pretty dramatically better than MSVC in my (brief) testing, getting 40% better FPS on my KVM than MSVC. How this will translate to the real world, who knows, but this is a really good target to have. TODO: Add this to CI, potentially replace clang-cl Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2835 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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12 changed files with 269 additions and 254 deletions
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# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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# buildcache wrapper
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OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
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IF(USE_CCACHE)
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FIND_PROGRAM(CCACHE buildcache)
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IF (CCACHE)
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MESSAGE(STATUS "Using buildcache found in PATH")
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SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
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SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
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ELSE(CCACHE)
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MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
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ENDIF(CCACHE)
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ENDIF(USE_CCACHE)
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