Re-enabling VK_KHR_shader_float_controls for further testing

This commit is contained in:
CamilleLaVey 2025-11-05 19:23:37 -04:00
parent 22bb942947
commit 9ffead7e7a

View file

@ -514,11 +514,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME); RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
} }
LOG_WARNING(Render_Vulkan, LOG_WARNING(Render_Vulkan,
"Disabling shader float controls and 64-bit integer features on Qualcomm and ARM Mali proprietary drivers"); "Disabling 64-bit integer features on Qualcomm and ARM Mali proprietary drivers");
RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME); RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
features.shader_atomic_int64.shaderBufferInt64Atomics = false; features.shader_atomic_int64.shaderBufferInt64Atomics = false;
features.shader_atomic_int64.shaderSharedInt64Atomics = false; features.shader_atomic_int64.shaderSharedInt64Atomics = false;
features.features.shaderInt64 = false; features.features.shaderInt64 = false;