[vulkan] Dead code removal from VertexInputDynamicState

This commit is contained in:
CamilleLaVey 2026-02-16 05:32:17 -04:00 committed by lizzie
parent 08cb8fe471
commit 9e34e2114d
2 changed files with 0 additions and 3 deletions

View file

@ -184,8 +184,6 @@ private:
std::unique_ptr<Uint8Pass> uint8_pass; std::unique_ptr<Uint8Pass> uint8_pass;
QuadIndexedPass quad_index_pass; QuadIndexedPass quad_index_pass;
bool use_vertex_input_binding_stride_dynamic_state = true;
bool limit_dynamic_storage_buffers = false; bool limit_dynamic_storage_buffers = false;
u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)(); u32 max_dynamic_storage_buffers = (std::numeric_limits<u32>::max)();
}; };

View file

@ -463,7 +463,6 @@ bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
bind_stage_info(4); bind_stage_info(4);
} }
buffer_cache.runtime.SetUseVertexInputBindingStrideDynamicState(UsesExtendedDynamicState());
buffer_cache.UpdateGraphicsBuffers(is_indexed); buffer_cache.UpdateGraphicsBuffers(is_indexed);
buffer_cache.BindHostGeometryBuffers(is_indexed); buffer_cache.BindHostGeometryBuffers(is_indexed);