mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-28 16:15:34 +02:00
emscripten friendly sdl loop
This commit is contained in:
parent
6247795f12
commit
9da56ebaba
6 changed files with 155 additions and 146 deletions
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@ -258,6 +258,8 @@ If running under Firefox and you hit "out of memory" on dev console, close the e
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To run the binary (after building) you should be fine with `node ./eden-cli.js`. For obvious reasons no Qt frontend is available on WASM, support for Vulkan is done charily via [llvmpipe2wasm](https://github.com/Devsh-Graphics-Programming/llvmpipe2wasm).
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If you run into the error "acorn.js can't be found" check [this associated issue](https://github.com/emscripten-core/emscripten/issues/13368), the fix in short is `npm --global install acorn`. On FreeBSD you could run `npm` under root, or you could do the sane thing and do `sudo chown -R $USER /usr/local/lib/node_modules/ /usr/local/bin/` (remember to restore permissions afterwards!) unless you wish to run `npm` under root which is generally a bad idea.
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2026-06-09: As of writing, no Dynarmic-based JIT is possible on this target, full interpreted emulation is the only reasonable option. While there is some efforts on making a JIT like [here](https://github.com/wingo/wasm-jit) or [here](https://wingolog.org/archives/2022/08/18/just-in-time-code-generation-within-webassembly), the result is so latency expensive we're better off using an interpreter instead.
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## Windows
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@ -77,12 +77,13 @@ if (NOT MSVC)
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endif()
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if (PLATFORM_EMSCRIPTEN)
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# 10GB is required... yikes!
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# 10GB is required at max... yikes!
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target_link_options(yuzu-cmd PRIVATE
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-sALLOW_MEMORY_GROWTH=1
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-sINITIAL_MEMORY=33554432
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-sMAXIMUM_MEMORY=10737418240
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-sGLOBAL_BASE=16777216
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-sEXPORTED_RUNTIME_METHODS="['FS']"
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-sEXPORTED_RUNTIME_METHODS=['FS']
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-sPTHREAD_POOL_SIZE_STRICT=0
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-sPTHREAD_POOL_SIZE=navigator.hardwareConcurrency)
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endif()
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@ -32,9 +32,6 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
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}
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EmuWindow_SDL3::~EmuWindow_SDL3() {
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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system.HIDCore().UnloadInputDevices();
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input_subsystem->Shutdown();
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SDL_Quit();
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@ -169,23 +166,8 @@ void EmuWindow_SDL3::Fullscreen() {
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}
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}
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void EmuWindow_SDL3::WaitEvent() {
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void EmuWindow_SDL3::OnEvent(SDL_Event& event) {
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// Called on main thread
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SDL_Event event;
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if (!SDL_WaitEvent(&event)) {
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const char* error = SDL_GetError();
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if (!error || strcmp(error, "") == 0) {
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// https://github.com/libsdl-org/SDL/issues/5780
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// Sometimes SDL will return without actually having hit an error condition;
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// just ignore it in this case.
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return;
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}
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LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
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exit(1);
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}
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switch (event.type) {
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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@ -255,6 +237,9 @@ void EmuWindow_SDL3::WaitEvent() {
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// Credits to Samantas5855 and others for this function.
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void EmuWindow_SDL3::SetWindowIcon() {
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#if defined(__EMSCRIPTEN__) || defined(__wasi__)
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// Icons do not work yet
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#else
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SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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if (yuzu_icon_stream == nullptr) {
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LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
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@ -268,6 +253,7 @@ void EmuWindow_SDL3::SetWindowIcon() {
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// The icon is attached to the window pointer
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SDL_SetWindowIcon(render_window, window_icon);
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SDL_DestroySurface(window_icon);
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#endif
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}
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void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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@ -13,6 +13,7 @@
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#include "core/frontend/graphics_context.h"
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struct SDL_Window;
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union SDL_Event;
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namespace Core {
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class System;
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@ -35,7 +36,7 @@ public:
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bool IsShown() const override;
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/// Wait for the next event on the main thread.
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void WaitEvent();
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void OnEvent(SDL_Event& event);
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// Sets the window icon from yuzu.bmp
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void SetWindowIcon();
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@ -11,6 +11,8 @@
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_main.h>
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#include <fmt/ostream.h>
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@ -43,9 +45,7 @@
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#include "common/windows/timer_resolution.h"
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#endif
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@ -178,8 +178,15 @@ static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
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std::cout << std::endl << "* " << message << std::endl << std::endl;
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}
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/// Application entry point
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int main(int argc, char** argv) {
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struct SdlState {
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Common::DetachedTasks detached_tasks{};
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Core::System system{};
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std::unique_ptr<EmuWindow_SDL3> emu_window;
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};
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extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
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SdlState* state = new SdlState();
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#ifdef _WIN32
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if (AttachConsole(ATTACH_PARENT_PROCESS)) {
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freopen("CONOUT$", "wb", stdout);
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@ -190,16 +197,14 @@ int main(int argc, char** argv) {
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::Log::Start();
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Common::DetachedTasks detached_tasks;
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int option_index = 0;
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#ifdef _WIN32
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int argc_w;
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auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
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if (argv_w == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to get command line arguments");
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return -1;
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return SDL_APP_FAILURE;
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}
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#endif
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std::string filepath;
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@ -247,7 +252,7 @@ int main(int argc, char** argv) {
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break;
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case 'h':
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PrintHelp(argv[0]);
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return 0;
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return SDL_APP_FAILURE;
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case 'g':
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filepath = std::string(optarg);
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break;
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@ -264,7 +269,7 @@ int main(int argc, char** argv) {
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if (!std::regex_match(str_arg, re)) {
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std::cout << "Wrong format for option --multiplayer\n";
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PrintHelp(argv[0]);
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return 0;
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return SDL_APP_FAILURE;
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}
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std::smatch match;
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@ -274,17 +279,16 @@ int main(int argc, char** argv) {
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password = match[2];
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address = match[3];
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if (!match[4].str().empty()) {
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port = static_cast<u16>(std::strtoul(match[4].str().c_str(), nullptr, 0));
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port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
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}
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std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
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if (!std::regex_match(nickname, nickname_re)) {
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std::cout
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<< "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
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return 0;
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LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
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return SDL_APP_FAILURE;
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}
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if (address.empty()) {
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std::cout << "Address to room must not be empty.\n";
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return 0;
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LOG_ERROR(Frontend, "Address to room must not be empty");
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return SDL_APP_FAILURE;
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}
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break;
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}
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@ -297,7 +301,7 @@ int main(int argc, char** argv) {
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break;
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case 'v':
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PrintVersion();
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return 0;
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return SDL_APP_FAILURE;
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}
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} else {
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#ifdef _WIN32
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@ -341,79 +345,73 @@ int main(int argc, char** argv) {
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if (filepath.empty()) {
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LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
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return -1;
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return SDL_APP_FAILURE;
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}
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Core::System system{};
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system.Initialize();
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state->system.Initialize();
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InputCommon::InputSubsystem input_subsystem{};
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// Apply the command line arguments
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system.ApplySettings();
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state->system.ApplySettings();
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std::unique_ptr<EmuWindow_SDL3> emu_window;
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switch (Settings::values.renderer_backend.GetValue()) {
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#ifdef HAS_OPENGL
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case Settings::RendererBackend::OpenGL_GLSL:
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case Settings::RendererBackend::OpenGL_GLASM:
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case Settings::RendererBackend::OpenGL_SPIRV:
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emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, system, fullscreen);
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state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
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break;
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#endif
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case Settings::RendererBackend::Vulkan:
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emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, system, fullscreen);
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state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
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break;
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case Settings::RendererBackend::Null:
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emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, system, fullscreen);
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state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
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break;
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default:
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LOG_CRITICAL(Frontend, "Invalid renderer backend");
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return -1;
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return SDL_APP_FAILURE;
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}
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#ifdef _WIN32
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Common::Windows::SetCurrentTimerResolutionToMaximum();
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system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
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state->system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
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#endif
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
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system.GetUserChannel().clear();
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state->system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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state->system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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state->system.GetFileSystemController().CreateFactories(*state->system.GetFilesystem());
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state->system.GetUserChannel().clear();
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Service::AM::FrontendAppletParameters load_parameters{
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.applet_id = Service::AM::AppletId::Application,
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};
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const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
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const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
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switch (load_result) {
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case Core::SystemResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
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return -1;
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case Core::SystemResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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return -1;
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case Core::SystemResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
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return -1;
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case Core::SystemResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
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return -1;
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case Core::SystemResultStatus::Success:
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break; // Expected case
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case Core::SystemResultStatus::ErrorGetLoader:
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LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
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return SDL_APP_FAILURE;
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case Core::SystemResultStatus::ErrorLoader:
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LOG_CRITICAL(Frontend, "Failed to load ROM!");
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return SDL_APP_FAILURE;
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case Core::SystemResultStatus::ErrorNotInitialized:
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LOG_CRITICAL(Frontend, "CPUCore not initialized");
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return SDL_APP_FAILURE;
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case Core::SystemResultStatus::ErrorVideoCore:
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LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
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return SDL_APP_FAILURE;
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default:
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if (static_cast<u32>(load_result) >
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static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
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const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
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const u16 error_id = static_cast<u16>(load_result) - loader_id;
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LOG_CRITICAL(Frontend,
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"While attempting to load the ROM requested, an error occurred. Please "
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"refer to the Eden wiki for more information or the Eden discord for "
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"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
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loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
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}
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break;
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const u16 loader_id = u16(Core::SystemResultStatus::ErrorLoader);
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const u16 error_id = u16(load_result) - loader_id;
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LOG_CRITICAL(Frontend,
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"While attempting to load the ROM requested, an error occurred. Please "
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"refer to the Eden wiki for more information or the Eden discord for "
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"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
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loader_id, error_id, Loader::ResultStatus(error_id));
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return SDL_APP_FAILURE;
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}
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if (use_multiplayer) {
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@ -422,49 +420,47 @@ int main(int argc, char** argv) {
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member->BindOnStatusMessageReceived(OnStatusMessageReceived);
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member->BindOnStateChanged(OnStateChanged);
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member->BindOnError(OnNetworkError);
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
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nickname);
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LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
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member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
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} else {
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LOG_ERROR(Network, "Could not access RoomMember");
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return 0;
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return SDL_APP_FAILURE;
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}
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}
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.GetCpuManager().OnGpuReady();
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state->system.GPU().Start();
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state->system.GetCpuManager().OnGpuReady();
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.GetApplicationProcessProgramID(), std::stop_token{},
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state->system.Renderer().ReadRasterizer()->LoadDiskResources(
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state->system.GetApplicationProcessProgramID(), std::stop_token{},
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[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
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}
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system.RegisterExitCallback([&] {
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// Just exit right away.
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exit(0);
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});
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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}
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#ifdef __EMSCRIPTEN__
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// Required so lambda fits snuggly into our "main loop"
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static EmuWindow_SDL3* static_ems_emu_window = emu_window.get();
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emscripten_set_main_loop([]() {
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static_ems_emu_window->WaitEvent();
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}, 0, 1);
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#else
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while (emu_window->IsOpen())
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emu_window->WaitEvent();
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#endif
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system.DetachDebugger();
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void(system.Pause());
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system.ShutdownMainProcess();
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detached_tasks.WaitForAllTasks();
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return 0;
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// don't do anything, SDL3 already exists for us :D
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state->system.RegisterExitCallback([] {});
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void(state->system.Run());
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if (state->system.DebuggerEnabled())
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state->system.InitializeDebugger();
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return SDL_APP_SUCCESS;
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}
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extern "C" SDL_AppResult SDL_AppIterate(void *appstate) {
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SdlState *state = (SdlState *)appstate;
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return state->emu_window->IsOpen() ? SDL_APP_CONTINUE : SDL_APP_SUCCESS;
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}
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extern "C" SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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SdlState *state = (SdlState *)appstate;
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state->emu_window->OnEvent(*event);
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return SDL_APP_SUCCESS;
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}
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extern "C" void SDL_AppQuit(void *appstate, SDL_AppResult result) {
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SdlState *state = (SdlState *)appstate;
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state->system.DetachDebugger();
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void(state->system.Pause());
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state->system.ShutdownMainProcess();
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state->detached_tasks.WaitForAllTasks();
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delete state;
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}
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#define VMA_IMPLEMENTATION
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99
tools/miniserver.js
Normal file → Executable file
99
tools/miniserver.js
Normal file → Executable file
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@ -1,4 +1,4 @@
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#!/usr/local/env node
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#!/usr/bin/env node
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -21,51 +21,61 @@ const server = createServer((req, res) => {
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<html>
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<head>
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<title>eden-cli</title>
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</head>
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<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;">
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<script>
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var Module = {}; // MUST be global otherwise wasm does wawawawa
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function finished_body() {
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Module = { //do not prepend var
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print: (e) => {
|
||||
e = e.replace('[1;31m', '<span style="color:red;font-weight:bold;">');
|
||||
e = e.replace('[0;37m', '<span style="color:white;font-weight:bold;">');
|
||||
e = e.replace('[1;35m', '<span style="color:pink;font-weight:bold;">');
|
||||
e = e.replace('[1;33m', '<span style="color:yellow;font-weight:bold;">');
|
||||
e = e.replace('[0m', '</span>');
|
||||
tty_stdout.innerHTML += e + '</br>';
|
||||
},
|
||||
printErr: (e) => {
|
||||
tty_stdout.innerHTML += '<span style="color:red">' + e + '</span></br>';
|
||||
},
|
||||
// not a wasm func but idc
|
||||
printInternal: (e) => {
|
||||
tty_stdout.innerHTML += '<span style="color:pink">Internal WASM: ' + e + '</span></br>';
|
||||
},
|
||||
onRuntimeInitialized: () => { Module.printInternal("runtime ok"); },
|
||||
setStatus: (e) => { Module.printInternal(e); },
|
||||
monitorRunDependencies: (e) => { Module.printInternal("monitor deps: " + e); },
|
||||
__wasm_call_ctors: () => { Module.printInternal("ctors beep"); },
|
||||
};
|
||||
var Module = { //do not prepend var
|
||||
mainScriptUrlOrBlob: 'eden-cli.js',
|
||||
print: (e) => {
|
||||
e = e.replace('[1;31m', '<span style="color:red;font-weight:bold;">');
|
||||
e = e.replace('[0;37m', '<span style="color:white;font-weight:bold;">');
|
||||
e = e.replace('[1;35m', '<span style="color:pink;font-weight:bold;">');
|
||||
e = e.replace('[1;33m', '<span style="color:yellow;font-weight:bold;">');
|
||||
e = e.replace('[0m', '</span>');
|
||||
tty_stdout.innerHTML += \`\${e}</br>\`;
|
||||
},
|
||||
printErr: (e) => {
|
||||
tty_stdout.innerHTML += \`<span style="color:red">\${e}</span></br>\`;
|
||||
},
|
||||
// not a wasm func but idc
|
||||
printInternal: (e) => {
|
||||
tty_stdout.innerHTML += \`<span style="color:pink">Internal WASM: \${e}</span></br>\`;
|
||||
},
|
||||
onRuntimeInitialized: () => { Module.printInternal("runtime ok"); },
|
||||
setStatus: (e) => { Module.printInternal(e); },
|
||||
monitorRunDependencies: (e) => { Module.printInternal("monitor deps: " + e); },
|
||||
__wasm_call_ctors: () => { Module.printInternal("ctors beep"); },
|
||||
};
|
||||
var tty_stdout = document.createElement('div');
|
||||
document.body.appendChild(tty_stdout);
|
||||
Module.arguments = ['game.nro'];
|
||||
|
||||
var tty_stdout = document.createElement('div');
|
||||
document.body.appendChild(tty_stdout);
|
||||
Module.printInternal("loading from ${build_dir}/eden-cli.js");
|
||||
var gameNroFileBuffer = {};
|
||||
|
||||
Module.arguments = ['game.nro'];
|
||||
Module.printInternal("Atomics: " + window.Atomics);
|
||||
Module.printInternal("SharedArrayBuffer: " + window.SharedArrayBuffer);
|
||||
Module.printInternal("trying to load script (if it hangs here check console)");
|
||||
|
||||
fetch('game.nro').then((resp) => {
|
||||
if (!resp.ok)
|
||||
throw Error(\`\${resp.status}\`);
|
||||
return resp.arrayBuffer();
|
||||
}).then((buffer) => {
|
||||
gameNroFileBuffer = buffer;
|
||||
Module.printInternal("buffer: " + gameNroFileBuffer);
|
||||
|
||||
// load the thingy AFTER loading the nro
|
||||
Module.printInternal(\`loading from ${build_dir}\${Module.mainScriptUrlOrBlob}\`);
|
||||
var script = document.createElement('script');
|
||||
script.src = '/eden-cli.js';
|
||||
script.onload = () => {
|
||||
Module.printInternal("Atomics: " + window.Atomics);
|
||||
Module.printInternal("SharedArrayBuffer: " + window.SharedArrayBuffer);
|
||||
Module.printInternal("trying to load script (if it hangs here check console)");
|
||||
|
||||
Module.FS.writeFile('/game.nro', [1,2,3]);
|
||||
// copy just most relevant :)
|
||||
console.log(Module);
|
||||
Module.FS.writeFile('/game.nro', new DataView(gameNroFileBuffer));
|
||||
};
|
||||
document.head.appendChild(script);
|
||||
}
|
||||
}).catch(Module.printErr);
|
||||
</script>
|
||||
</head>
|
||||
<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;" onload="finished_body();">
|
||||
</body>
|
||||
</html>`);
|
||||
} else if (req.url === '/eden-cli.js') {
|
||||
|
|
@ -86,12 +96,25 @@ function finished_body() {
|
|||
});
|
||||
res.end(content, 'utf-8');
|
||||
});
|
||||
} else if (req.url === '/game.nro') {
|
||||
readFile(nro_file, (err, content) => {
|
||||
res.writeHead(200, {
|
||||
'Content-Type': 'application/wasm',
|
||||
'Cross-Origin-Opener-Policy': 'same-origin',
|
||||
'Cross-Origin-Embedder-Policy': 'require-corp'
|
||||
});
|
||||
res.end(content, 'utf-8');
|
||||
});
|
||||
} else {
|
||||
res.writeHead(404, {});
|
||||
res.end('', 'utf-8');
|
||||
}
|
||||
});
|
||||
|
||||
const build_dir = process.argv[2];
|
||||
if (build_dir === undefined) {
|
||||
console.log(`Usage: ${process.argv[0]} ${process.argv[1]} [build directory]`);
|
||||
const nro_file = process.argv[3];
|
||||
if (typeof build_dir == "undefined" || typeof nro_file == "undefined") {
|
||||
console.log(`Usage: ${process.argv[0]} ${process.argv[1]} [build directory] [NRO file]`);
|
||||
} else {
|
||||
server.listen(2210, () => {
|
||||
console.log(`${process.argv[0]} ${process.argv[1]} http://localhost:2210`);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue