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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate. 1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected). 2. Balanced maintains excellent performance and is safer against bugs and shader corruption. 3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly. The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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41 changed files with 76 additions and 266 deletions
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@ -76,8 +76,6 @@
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<string name="sample_shading_fraction_description">샘플 쉐이딩 패스의 강도. 값이 높을수록 품질이 더 향상되지만 성능도 더 크게 저하됩니다.</string>
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<string name="veil_renderer">렌더러</string>
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<string name="renderer_early_release_fences">펜스 조기 해제</string>
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<string name="renderer_early_release_fences_description">DKCR:HD, Subnautica Below Zero, Ori 2 등의 게임에서 0 FPS 현상을 해결하지만, Unreal Engine 게임의 로딩이나 성능에 문제를 일으킬 수 있습니다.</string>
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<string name="sync_memory_operations">메모리 작업 동기화</string>
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<string name="sync_memory_operations_description">컴퓨팅 및 메모리 작업 간 데이터 일관성을 보장합니다. 이 옵션은 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능이 저하될 수 있습니다. Unreal Engine 4 게임이 가장 큰 영향을 받는 것으로 보입니다.</string>
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<string name="buffer_reorder_disable">버퍼 재정렬 비활성화</string>
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@ -720,9 +718,6 @@
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<string name="renderer_vulkan">Vulcan</string>
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<string name="renderer_none">없음</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_normal">보통</string>
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<string name="renderer_accuracy_high">높음</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">기본값</string>
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<!-- ASTC Decoding Method -->
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