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[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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36 changed files with 170 additions and 86 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -87,7 +90,7 @@ Result SteadyClock::IsRtcResetDetected(Out<bool> out_is_detected) {
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Result SteadyClock::GetSetupResultValue(Out<Result> out_result) {
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SCOPE_EXIT {
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LOG_DEBUG(Service_Time, "called. out_result=0x{:X}", out_result->raw);
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LOG_DEBUG(Service_Time, "called. out_result={:#X}", out_result->raw);
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};
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R_UNLESS(m_can_write_uninitialized_clock || m_clock_core.IsInitialized(),
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