[fmt] use {:#X} for format instead of 0x{:X} (#309)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-08-27 22:39:11 +02:00 committed by crueter
parent 7950c5cca0
commit 9d53933a95
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36 changed files with 170 additions and 86 deletions

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -87,7 +90,7 @@ Result SteadyClock::IsRtcResetDetected(Out<bool> out_is_detected) {
Result SteadyClock::GetSetupResultValue(Out<Result> out_result) {
SCOPE_EXIT {
LOG_DEBUG(Service_Time, "called. out_result=0x{:X}", out_result->raw);
LOG_DEBUG(Service_Time, "called. out_result={:#X}", out_result->raw);
};
R_UNLESS(m_can_write_uninitialized_clock || m_clock_core.IsInitialized(),