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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -168,7 +168,7 @@ QString ReadablePlayTime(qulonglong time_seconds) {
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if (time_seconds == 0) {
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return {};
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}
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const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
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const auto time_minutes = (std::max)(static_cast<double>(time_seconds) / 60, 1.0);
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const auto time_hours = static_cast<double>(time_seconds) / 3600;
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const bool is_minutes = time_minutes < 60;
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const char* unit = is_minutes ? "m" : "h";
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