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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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parent
428f136a75
commit
9d2681ecc9
276 changed files with 973 additions and 1010 deletions
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@ -699,9 +699,9 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_WARNING(Render_Vulkan,
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"MVK driver breaks when using more than 16 vertex attributes/bindings");
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properties.properties.limits.maxVertexInputAttributes =
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std::min(properties.properties.limits.maxVertexInputAttributes, 16U);
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(std::min)(properties.properties.limits.maxVertexInputAttributes, 16U);
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properties.properties.limits.maxVertexInputBindings =
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std::min(properties.properties.limits.maxVertexInputBindings, 16U);
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(std::min)(properties.properties.limits.maxVertexInputBindings, 16U);
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}
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if (is_turnip) {
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@ -136,7 +136,7 @@ namespace Vulkan {
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if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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std::numeric_limits<size_t>::max()));
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(std::numeric_limits<size_t>::max)()));
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return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
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}
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@ -149,7 +149,7 @@ namespace Vulkan {
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const_cast<MemoryCommit *>(this)->mapped_ptr = p;
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}
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const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
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std::numeric_limits<size_t>::max()));
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(std::numeric_limits<size_t>::max)()));
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return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
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}
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@ -860,7 +860,7 @@ public:
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/// Set object name.
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void SetObjectNameEXT(const char* name) const;
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VkResult Wait(u64 timeout = std::numeric_limits<u64>::max()) const noexcept {
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VkResult Wait(u64 timeout = (std::numeric_limits<u64>::max)()) const noexcept {
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return dld->vkWaitForFences(owner, 1, &handle, true, timeout);
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}
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@ -961,7 +961,7 @@ public:
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* @param timeout Time in nanoseconds to timeout
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* @return True on successful wait, false on timeout
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*/
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bool Wait(u64 value, u64 timeout = std::numeric_limits<u64>::max()) const {
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bool Wait(u64 value, u64 timeout = (std::numeric_limits<u64>::max)()) const {
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const VkSemaphoreWaitInfo wait_info{
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.sType = VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO,
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.pNext = nullptr,
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