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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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428f136a75
commit
9d2681ecc9
276 changed files with 973 additions and 1010 deletions
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@ -509,7 +509,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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u32 element_size = GetElementSize(info.used_constant_buffer_types, inst.GetOpcode());
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u32& size{info.constant_buffer_used_sizes[index.U32()]};
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if (offset.IsImmediate()) {
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size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
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size = Common::AlignUp((std::max)(size, offset.U32() + element_size), 16u);
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} else {
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size = 0x10'000;
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}
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@ -905,7 +905,7 @@ void FoldConstBuffer(Environment& env, IR::Block& block, IR::Inst& inst) {
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}
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void FoldDriverConstBuffer(Environment& env, IR::Block& block, IR::Inst& inst, u32 which_bank,
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u32 offset_start = 0, u32 offset_end = std::numeric_limits<u16>::max()) {
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u32 offset_start = 0, u32 offset_end = (std::numeric_limits<u16>::max)()) {
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const IR::Value bank{inst.Arg(0)};
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const IR::Value offset{inst.Arg(1)};
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if (!bank.IsImmediate() || !offset.IsImmediate()) {
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@ -517,11 +517,11 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
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case TexturePixelFormat::A8B8G8R8_SNORM:
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case TexturePixelFormat::R8G8_SNORM:
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case TexturePixelFormat::R8_SNORM:
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return 1.f / std::numeric_limits<char>::max();
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return 1.f / (std::numeric_limits<char>::max)();
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case TexturePixelFormat::R16G16B16A16_SNORM:
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case TexturePixelFormat::R16G16_SNORM:
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case TexturePixelFormat::R16_SNORM:
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return 1.f / std::numeric_limits<short>::max();
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return 1.f / (std::numeric_limits<short>::max)();
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default:
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throw InvalidArgument("Invalid texture pixel format");
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}
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