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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -42,7 +42,7 @@ Id EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {
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SetSignFlag(ctx, inst, result);
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if (IR::Inst * overflow{inst->GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) {
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// https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c
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constexpr u32 s32_max{static_cast<u32>(std::numeric_limits<s32>::max())};
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constexpr u32 s32_max{static_cast<u32>((std::numeric_limits<s32>::max)())};
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const Id is_positive{ctx.OpSGreaterThanEqual(ctx.U1, a, ctx.u32_zero_value)};
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const Id sub_a{ctx.OpISub(ctx.U32[1], ctx.Const(s32_max), a)};
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