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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -146,7 +146,7 @@ void ImageTransferProcessor::SetTransferMemoryAddress(Common::ProcessAddress t_m
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Core::IrSensor::ImageTransferProcessorState ImageTransferProcessor::GetState(
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std::span<u8> data) const {
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const auto size = std::min(GetDataSize(current_config.trimming_format), data.size());
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const auto size = (std::min)(GetDataSize(current_config.trimming_format), data.size());
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system.ApplicationMemory().ReadBlock(transfer_memory, data.data(), size);
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return processor_state;
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}
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