[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
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276 changed files with 973 additions and 1010 deletions

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@ -146,7 +146,7 @@ void ImageTransferProcessor::SetTransferMemoryAddress(Common::ProcessAddress t_m
Core::IrSensor::ImageTransferProcessorState ImageTransferProcessor::GetState(
std::span<u8> data) const {
const auto size = std::min(GetDataSize(current_config.trimming_format), data.size());
const auto size = (std::min)(GetDataSize(current_config.trimming_format), data.size());
system.ApplicationMemory().ReadBlock(transfer_memory, data.data(), size);
return processor_state;
}