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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -283,7 +283,7 @@ u8 RingController::GetCrcValue(const std::vector<u8>& data) const {
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template <typename T>
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u64 RingController::GetData(const T& reply, std::span<u8> out_data) const {
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static_assert(std::is_trivially_copyable_v<T>);
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const auto data_size = static_cast<u64>(std::min(sizeof(reply), out_data.size()));
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const auto data_size = static_cast<u64>((std::min)(sizeof(reply), out_data.size()));
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std::memcpy(out_data.data(), &reply, data_size);
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return data_size;
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}
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