[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
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GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

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@ -283,7 +283,7 @@ u8 RingController::GetCrcValue(const std::vector<u8>& data) const {
template <typename T>
u64 RingController::GetData(const T& reply, std::span<u8> out_data) const {
static_assert(std::is_trivially_copyable_v<T>);
const auto data_size = static_cast<u64>(std::min(sizeof(reply), out_data.size()));
const auto data_size = static_cast<u64>((std::min)(sizeof(reply), out_data.size()));
std::memcpy(out_data.data(), &reply, data_size);
return data_size;
}