[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
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GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

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@ -192,7 +192,7 @@ Result IApplicationDisplayService::OpenLayer(Out<u64> out_size,
const auto buffer = parcel.Serialize();
std::memcpy(out_native_window.data(), buffer.data(),
std::min(out_native_window.size(), buffer.size()));
(std::min)(out_native_window.size(), buffer.size()));
*out_size = buffer.size();
R_SUCCEED();
@ -226,7 +226,7 @@ Result IApplicationDisplayService::CreateStrayLayer(
const auto buffer = parcel.Serialize();
std::memcpy(out_native_window.data(), buffer.data(),
std::min(out_native_window.size(), buffer.size()));
(std::min)(out_native_window.size(), buffer.size()));
*out_size = buffer.size();