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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -192,7 +192,7 @@ Result IApplicationDisplayService::OpenLayer(Out<u64> out_size,
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const auto buffer = parcel.Serialize();
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std::memcpy(out_native_window.data(), buffer.data(),
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std::min(out_native_window.size(), buffer.size()));
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(std::min)(out_native_window.size(), buffer.size()));
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*out_size = buffer.size();
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R_SUCCEED();
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@ -226,7 +226,7 @@ Result IApplicationDisplayService::CreateStrayLayer(
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const auto buffer = parcel.Serialize();
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std::memcpy(out_native_window.data(), buffer.data(),
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std::min(out_native_window.size(), buffer.size()));
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(std::min)(out_native_window.size(), buffer.size()));
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*out_size = buffer.size();
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