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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -170,7 +170,7 @@ struct Ssid {
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Ssid() = default;
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constexpr explicit Ssid(std::string_view data) {
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length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
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length = static_cast<u8>((std::min)(data.size(), SsidLengthMax));
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raw = {};
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data.copy(raw.data(), length);
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raw[length] = 0;
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