[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
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GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

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@ -20,7 +20,7 @@ namespace Common {
// This function multiplies 2 u64 values and divides it by a u64 value.
[[nodiscard]] static inline u64 MultiplyAndDivide64(u64 a, u64 b, u64 d) {
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(__clang__)
u128 r{};
r[0] = _umul128(a, b, &r[1]);
u64 remainder;
@ -41,7 +41,7 @@ namespace Common {
// This function multiplies 2 u64 values and produces a u128 value;
[[nodiscard]] static inline u128 Multiply64Into128(u64 a, u64 b) {
u128 result;
#ifdef _MSC_VER
#if defined(_MSC_VER) && !defined(__clang__)
result[0] = _umul128(a, b, &result[1]);
#else
unsigned __int128 tmp = a;
@ -65,7 +65,7 @@ namespace Common {
#endif
#else
// This one is bit more inaccurate.
return MultiplyAndDivide64(std::numeric_limits<u64>::max(), numerator, divisor);
return MultiplyAndDivide64((std::numeric_limits<u64>::max)(), numerator, divisor);
#endif
}