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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -168,9 +168,9 @@ protected:
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/// Node id for this sink
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u32 node_id{};
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/// State buffer for this sink
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std::array<u8, std::max(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
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std::array<u8, (std::max)(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
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/// Parameter buffer for this sink
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std::array<u8, std::max(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))>
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std::array<u8, (std::max)(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))>
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parameter{};
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};
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