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[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -126,7 +126,7 @@ bool MixContext::TSortInfo(const SplitterContext& splitter_context) {
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}
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auto sorted_results{node_states.GetSortedResuls()};
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const auto result_size{std::min(count, static_cast<s32>(sorted_results.second))};
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const auto result_size{(std::min)(count, static_cast<s32>(sorted_results.second))};
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for (s32 i = 0; i < result_size; i++) {
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sorted_mix_infos[i] = &mix_infos[sorted_results.first[i]];
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}
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