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[dist, android] Update translations from Transifex for Dec 31 (#3247)
Automatic translation update for Dec 31 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247 Co-authored-by: Eden CI <ci@eden-emu.dev> Co-committed-by: Eden CI <ci@eden-emu.dev>
This commit is contained in:
parent
6f045383c5
commit
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49 changed files with 14907 additions and 12125 deletions
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@ -17,14 +17,11 @@
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<string name="invalid_value">无效的值</string>
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<!-- Input Overlay -->
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<string name="overlay_auto_hide">自动隐藏虚拟按键</string>
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<string name="overlay_auto_hide_description">在指定的时间间隔后自动隐藏触摸控制覆盖层。</string>
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<string name="enable_input_overlay_auto_hide">开启自动隐藏虚拟按键</string>
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<string name="input_overlay_options">虚拟按键输入</string>
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<string name="input_overlay_options_description">配置虚拟按键</string>
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<!-- Stats Overlay settings -->
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<string name="process_ram">进程内存: %1$d MB</string>
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<string name="shaders_prefix">正在编译</string>
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@ -74,21 +71,6 @@
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<string name="show_fw_version">显示固件版本</string>
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<!-- Eden\'s Veil -->
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<string name="dyna_state">扩展动态状态</string>
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<string name="dyna_state_description">控制扩展动态状态中可使用的功能数量。数值越高,允许的功能越多,并可能提高性能,但可能会导致某些驱动程序和供应商出现问题。默认值可能因系统和硬件能力而异。可以更改此值,直到实现稳定性和更好的视觉质量。</string>
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<string name="disabled">已禁用</string>
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<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
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<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
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<string name="provoking_vertex">引发顶点</string>
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<string name="provoking_vertex_description">改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。</string>
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<string name="descriptor_indexing">描述符索引</string>
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<string name="descriptor_indexing_description">改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。</string>
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<string name="sample_shading_fraction">采样着色比例</string>
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<string name="sample_shading_fraction_description">采样着色处理的强度。值越高,质量改善越多,但性能降低也越明显。</string>
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<string name="sync_memory_operations">同步内存操作</string>
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<string name="sync_memory_operations_description">确保计算和内存操作之间的数据一致性。 此选项应能修复某些游戏中的问题,但在某些情况下可能会降低性能。 使用Unreal Engine 4的游戏似乎受影响最大。</string>
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<string name="buffer_reorder_disable">禁用缓冲重排序</string>
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<string name="buffer_reorder_disable_description">勾选时,禁用映射内存上传的重排序功能,允许将上传与特定绘制关联。在某些情况下可能会降低性能。</string>
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@ -96,30 +78,16 @@
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<string name="use_sync_core_description">将核心速度与最大速度百分比同步,在不改变游戏实际速度的情况下提高性能。</string>
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<string name="use_lru_cache">启用LRU缓存</string>
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<string name="use_lru_cache_description">启用或禁用LRU缓存,通过节省CPU进程使用来提高性能。某些游戏可能存在问题,特别是TotK 1.2.1,如果游戏无法启动或随机崩溃,请禁用此选项。</string>
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<string name="custom_cpu_ticks">自定义CPU时钟</string>
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<string name="custom_cpu_ticks_description">设置自定义的CPU时钟值。更高的值可能提高性能,但也可能导致游戏卡顿。建议范围为77-21000。</string>
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<string name="cpu_ticks">时钟</string>
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<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
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<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
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<string name="cpuopt_unsafe_host_mmu">启用主机 MMU 模拟</string>
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<string name="cpuopt_unsafe_host_mmu_description">此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。</string>
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<string name="fast_cpu_time">CPU 时钟</string>
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<string name="fast_cpu_time_description">使用 Boost (1700MHz) 以 Switch 的最高原生时钟速度运行,或 Fast (2000MHz) 以双倍时钟速度运行。</string>
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<string name="memory_layout">内存布局</string>
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<string name="memory_layout_description">(实验性) 更改模拟内存布局。此设置不会提高性能,但可能有助于通过模组使用高分辨率的游戏。不要在 RAM 为 8GB 或更少的手机上使用。</string>
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<string name="dma_accuracy">DMA 精度</string>
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<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
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<string name="debug_knobs">调试开关</string>
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<string name="debug_knobs_description">仅用于开发用途。</string>
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<string name="debug_knobs_hint">0 到 65535</string>
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<!-- Shader Backend -->
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<string name="shader_backend">着色器后端</string>
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<string name="shader_backend_description">选择着色器编译方式</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC模拟</string>
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<string name="nvdec_emulation_description">选择视频解码处理方式</string>
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@ -127,7 +95,7 @@
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<string name="nvdec_emulation_gpu">GPU解码</string>
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<string name="nvdec_emulation_none">禁用</string>
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<!-- Optimize Spir-V output -->
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<!-- Optimize SPIRV output -->
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<string name="never">从不</string>
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<string name="on_load">加载时</string>
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<string name="always">总是</string>
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@ -442,6 +410,12 @@
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<string name="use_custom_rtc_description">此选项允许您设置与目前系统时间相独立的自定义系统时钟。</string>
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<string name="set_custom_rtc">设置自定义系统时间</string>
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<string name="custom_cpu_ticks">自定义CPU时钟</string>
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<string name="custom_cpu_ticks_description">设置自定义的CPU时钟值。更高的值可能提高性能,但也可能导致游戏卡顿。建议范围为77-21000。</string>
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<string name="cpu_ticks">时钟</string>
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<string name="memory_layout">内存布局</string>
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<string name="memory_layout_description">(实验性) 更改模拟内存布局。此设置不会提高性能,但可能有助于通过模组使用高分辨率的游戏。不要在 RAM 为 8GB 或更少的手机上使用。</string>
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<string name="generate">生成</string>
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<!-- Network settings strings -->
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@ -452,31 +426,58 @@
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<string name="network">网络</string>
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<!-- Graphics settings strings -->
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<string name="display">显示</string>
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<string name="renderer_accuracy">精度等级</string>
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<string name="renderer_resolution">分辨率 (掌机模式/主机模式)</string>
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<string name="renderer_vsync">垂直同步模式</string>
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<string name="renderer_screen_layout">屏幕方向</string>
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<string name="renderer_aspect_ratio">屏幕纵横比</string>
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<string name="shader_backend">着色器后端</string>
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<string name="shader_backend_description">选择着色器编译方式</string>
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<string name="renderer_scaling_filter">窗口滤镜</string>
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<string name="fsr_sharpness">FSR 锐化度</string>
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<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
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<string name="renderer_anti_aliasing">抗锯齿方式</string>
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<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
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<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
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<string name="renderer_optimize_spirv_output">Spir-V优化</string>
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<string name="renderer_optimize_spirv_output_description">优化编译后的着色器以提高GPU效率。</string>
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<string name="renderer_asynchronous_shaders">使用异步着色器</string>
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<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
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<string name="fast_gpu_time">GPU 超频系数</string>
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<string name="fast_gpu_time_description">使用 128 以获得最大性能,使用 512 以获得最大图形保真度。</string>
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<string name="renderer_reactive_flushing">启用反应性刷新</string>
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<string name="renderer_reactive_flushing_description">牺牲性能,提高某些游戏的渲染精度。</string>
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<string name="use_disk_shader_cache">磁盘着色器缓存</string>
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<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
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<string name="dma_accuracy">DMA 精度</string>
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<string name="dma_accuracy_description">控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。</string>
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<string name="anisotropic_filtering">各向异性过滤</string>
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<string name="anisotropic_filtering_description">提高斜角的纹理质量</string>
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<string name="vram_usage_mode">显存使用模式</string>
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<string name="vram_usage_mode_description">控制显存分配策略</string>
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<string name="accelerate_astc">ASTC解码方式</string>
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<string name="accelerate_astc_description">选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题)</string>
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<string name="astc_recompression">ASTC重压缩方式</string>
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<string name="astc_recompression_description">选择ASTC纹理的重新压缩方式以提高兼容性和性能。启用此选项可节省VRAM,但可能会降低纹理质量。</string>
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<string name="sync_memory_operations">同步内存操作</string>
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<string name="sync_memory_operations_description">确保计算和内存操作之间的数据一致性。 此选项应能修复某些游戏中的问题,但在某些情况下可能会降低性能。 使用Unreal Engine 4的游戏似乎受影响最大。</string>
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<string name="use_disk_shader_cache">磁盘着色器缓存</string>
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<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
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<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
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<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
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<string name="renderer_reactive_flushing">启用反应性刷新</string>
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<string name="renderer_reactive_flushing_description">牺牲性能,提高某些游戏的渲染精度。</string>
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<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
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<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
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<string name="renderer_asynchronous_shaders">使用异步着色器</string>
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<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
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<string name="dyna_state">扩展动态状态</string>
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<string name="disabled">已禁用</string>
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<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
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<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
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<string name="provoking_vertex">引发顶点</string>
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<string name="provoking_vertex_description">改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。</string>
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<string name="descriptor_indexing">描述符索引</string>
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<string name="descriptor_indexing_description">改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。</string>
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<string name="display">显示</string>
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<string name="renderer_screen_layout">屏幕方向</string>
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<string name="renderer_aspect_ratio">屏幕纵横比</string>
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<string name="vertical_alignment">垂直对齐</string>
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<string name="picture_in_picture">画中画</string>
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<string name="picture_in_picture_description">模拟器位于后台时最小化窗口</string>
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<string name="warning_resolution">分辨率缩放至2倍或更高可能会导致问题,并可能显著降低设备速度。</string>
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<string name="preferences_player">玩家 %d</string>
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<string name="preferences_debug">调试</string>
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<string name="preferences_debug_description">CPU/GPU 调试、图形 API 及 fastmem 内存访问</string>
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<!-- Game properties -->
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<string name="info">信息</string>
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<string name="info_description">游戏 ID、开发者及版本信息</string>
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<string name="clock_boost">加速 (1700MHz)</string>
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<string name="clock_fast">快速 (2000MHz)</string>
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<!-- GPU overclock factors -->
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<string name="fast_gpu_medium">中 (256)</string>
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<string name="fast_gpu_high">高 (512)</string>
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<!-- Temperature Units -->
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<string name="temperature_celsius">摄氏度</string>
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<string name="temperature_fahrenheit">华氏度</string>
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<string name="renderer_vulkan">Vulkan</string>
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<string name="renderer_none">无</string>
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<!-- Renderer Accuracy -->
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<string name="renderer_accuracy_low">性能</string>
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<string name="renderer_accuracy_medium">平衡</string>
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<string name="renderer_accuracy_high">精确</string>
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<string name="dma_accuracy_unsafe">不安全</string>
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<string name="dma_accuracy_safe">安全</string>
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<!-- ASTC Decoding Method -->
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<string name="accelerate_astc">ASTC解码方式</string>
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<string name="accelerate_astc_description">选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题)</string>
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<!-- ASTC Decoding Method Choices -->
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<string name="accelerate_astc_cpu">CPU解码</string>
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<string name="accelerate_astc_gpu">GPU解码</string>
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<string name="accelerate_astc_async">CPU异步解码</string>
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<!-- ASTC Recompression Method -->
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<string name="astc_recompression">ASTC重压缩方式</string>
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<string name="astc_recompression_description">选择ASTC纹理的重新压缩方式以提高兼容性和性能。启用此选项可节省VRAM,但可能会降低纹理质量。</string>
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<!-- ASTC Recompression Method Choices -->
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<string name="astc_recompression_uncompressed">不压缩</string>
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<string name="astc_recompression_bc1">BC1(低质量)</string>
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<string name="astc_recompression_bc3">BC3(中等质量)</string>
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<!-- ASTC Recompression Method Choices -->
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<string name="vram_usage_mode">显存使用模式</string>
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<string name="vram_usage_mode_description">控制显存分配策略</string>
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<string name="vram_usage_conservative">保守模式</string>
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<string name="vram_usage_aggressive">激进模式</string>
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<string name="gray">灰色</string>
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<!-- Picture-In-Picture -->
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<string name="picture_in_picture">画中画</string>
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<string name="picture_in_picture_description">模拟器位于后台时最小化窗口</string>
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<string name="pause">暂停</string>
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<string name="play">开始</string>
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<string name="mute">静音</string>
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<string name="unmute">取消静音</string>
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<!-- Emulation vertical alignment -->
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<string name="vertical_alignment">垂直对齐</string>
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<string name="top">顶部</string>
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<string name="center">居中</string>
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<string name="bottom">底部</string>
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