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[shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3790 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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1 changed files with 5 additions and 7 deletions
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@ -142,14 +142,12 @@ Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
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const auto is_float = UniformDefinitions::IsFloat(member_ptr);
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const auto num_elements = UniformDefinitions::NumElements(member_ptr);
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const std::array zero_vec{
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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is_float ? ctx.Const(0.0f) : ctx.Const(0u),
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};
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auto const zero_const = is_float ? ctx.Const(0.0f) : ctx.Const(0u);
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const std::array zero_vec{zero_const, zero_const, zero_const, zero_const};
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const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
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const Id zero = ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements));
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const Id zero = num_elements > 1
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? ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements))
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: zero_const;
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return ctx.OpSelect(result_type, cond, val, zero);
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}
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