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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-24 03:19:00 +02:00
[ir, spv] Added support for sampler component types in texture handling
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parent
611b3332ce
commit
9992e5d39c
8 changed files with 205 additions and 20 deletions
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@ -28,27 +28,40 @@ enum class Operation {
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FPMax,
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};
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
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Id ComponentScalarType(EmitContext& ctx, SamplerComponentType component_type) {
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switch (component_type) {
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case SamplerComponentType::Float:
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case SamplerComponentType::Depth:
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return ctx.F32[1];
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.S32[1];
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case SamplerComponentType::Uint:
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return ctx.U32[1];
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}
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throw InvalidArgument("Invalid sampler component type {}", component_type);
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}
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Id ImageType(EmitContext& ctx, const TextureDescriptor& desc, Id sampled_type) {
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const spv::ImageFormat format{spv::ImageFormat::Unknown};
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const Id type{ctx.F32[1]};
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const bool depth{desc.is_depth};
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const bool ms{desc.is_multisample};
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switch (desc.type) {
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case TextureType::Color1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, false, false, 1, format);
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case TextureType::ColorArray1D:
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return ctx.TypeImage(type, spv::Dim::Dim1D, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, depth, true, false, 1, format);
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case TextureType::Color2D:
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case TextureType::Color2DRect:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, false, ms, 1, format);
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case TextureType::ColorArray2D:
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return ctx.TypeImage(type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, depth, true, ms, 1, format);
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case TextureType::Color3D:
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return ctx.TypeImage(type, spv::Dim::Dim3D, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, depth, false, false, 1, format);
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case TextureType::ColorCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, false, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, false, false, 1, format);
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case TextureType::ColorArrayCube:
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return ctx.TypeImage(type, spv::Dim::Cube, depth, true, false, 1, format);
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return ctx.TypeImage(sampled_type, spv::Dim::Cube, depth, true, false, 1, format);
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case TextureType::Buffer:
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break;
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}
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@ -1363,7 +1376,8 @@ void EmitContext::DefineImageBuffers(const Info& info, u32& binding) {
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void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_index) {
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textures.reserve(info.texture_descriptors.size());
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for (const TextureDescriptor& desc : info.texture_descriptors) {
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const Id image_type{ImageType(*this, desc)};
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const Id result_type{ComponentScalarType(*this, desc.component_type)};
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const Id image_type{ImageType(*this, desc, result_type)};
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const Id sampled_type{TypeSampledImage(image_type)};
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const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, sampled_type)};
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const Id desc_type{DescType(*this, sampled_type, pointer_type, desc.count)};
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@ -1376,8 +1390,10 @@ void EmitContext::DefineTextures(const Info& info, u32& binding, u32& scaling_in
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.sampled_type = sampled_type,
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.pointer_type = pointer_type,
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.image_type = image_type,
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.result_type = result_type,
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.count = desc.count,
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.is_multisample = desc.is_multisample,
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.component_type = desc.component_type,
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});
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if (profile.supported_spirv >= 0x00010400) {
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interfaces.push_back(id);
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